Miakoda wrote:Furyion wrote:Miakoda wrote:Many thanks to the devs for listening to the overwhelming anti-global castle sentiment and not continuing to try to force us to endure it. Thank you also for giving those who say they want such a place a logical area where they can chat and brawl across servers.
Overwhelming? Not even close. In fact, the global tavern launch proves that the castle was a much better location for a global zone then the tavern.
Yes, overwhelming, especially the feedback in the castle while it was global, but feedback here as well.
Sorry, but you can't count the people who were in the castle during the global castle nightmare as supporters simply because they were present. They were in the castle for other things. If anything, the lack of attendance at the tavern and the arena is the indicator of interest in global areas overall. Even those of you who say you want a global area so badly also state almost no one (including some of you) would go to it unless it was located somewhere you are already going to be. That, too, is an indicator of actual interest.
I can. They were there, so it was a more populated global area. Most people are for the castle, as opposed to the tavern. They just don't like the lag the castle had on launch is all. We don't want the global area to be in a deadzone, because that means there won't be as many people there. Less people contributes to declines overtime, while having more people combats that. Having around 7 pages on global castle launch vs 1 page on global tavern(with more then half of the people cooking), says alot. The tavern is already dead, and its day one. I knew this was gonna happen, just didn't think it would be this quick.