Innate Threat
Posted: Thu Aug 11, 2011 4:50 am
It would be a very useful thing to have, and as of now threat-increasing skills for a warrior are almost nonexistent. So, here are my musings.
Being able to hold aggro isn't something that you should just be given. Every class has to train in order to be effective, so why should warriors be any different?
At the same time, having a skill that gives you aggro is something that would take up space, and it wouldn't be something that you could spam. Right now, taunt costs next to nothing to cast, but it also has next to no effect on the threat level when you have a pure focus Mage that's outshining your last 20 hits with a single sweep of his wand.
My solution is this: Give a warrior the ability to gain more threat than pure damage points, simply by hitting the enemy. However, make this threat ability in correlation to the warrior's Melee ability. As they train in their melee ability, they become better at holding aggro. In addition, taunt should be completely reworked. Give it a higher energy cost. Make it a bit more taxing to cast, but let it reset everyone's threat levels to 0, and max out the warrior's threat level. That way, if somebody else takes aggro, the warrior can take it back. If this seems too powerful, perhaps raise the difficulty setting on taunt, so that there's a chance it may fail, and give the warrior extra incentive to train in melee and not rely solely on taunt.
Let me know how this sounds.
Being able to hold aggro isn't something that you should just be given. Every class has to train in order to be effective, so why should warriors be any different?
At the same time, having a skill that gives you aggro is something that would take up space, and it wouldn't be something that you could spam. Right now, taunt costs next to nothing to cast, but it also has next to no effect on the threat level when you have a pure focus Mage that's outshining your last 20 hits with a single sweep of his wand.
My solution is this: Give a warrior the ability to gain more threat than pure damage points, simply by hitting the enemy. However, make this threat ability in correlation to the warrior's Melee ability. As they train in their melee ability, they become better at holding aggro. In addition, taunt should be completely reworked. Give it a higher energy cost. Make it a bit more taxing to cast, but let it reset everyone's threat levels to 0, and max out the warrior's threat level. That way, if somebody else takes aggro, the warrior can take it back. If this seems too powerful, perhaps raise the difficulty setting on taunt, so that there's a chance it may fail, and give the warrior extra incentive to train in melee and not rely solely on taunt.
Let me know how this sounds.