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Re: Carnage without bosses

Posted: Sat Jun 16, 2018 5:26 am
by Elfylolz
The thing is that last event was packed with bosses. This time VR wanted to have more of a chill and pleasant bossing experience without bosses spawning as much but still cover a majority of the player base from low to high level legacies. The intent isn't for players to camp but to explore bosses you may encounter.
yep awesome event imo :))

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 5:27 am
by Elfylolz
I was so excited for this and its such a let down.

Why is this game so ridiculous low on bosses?
Even on a special weekend where there are supposed to be bossss around there is nothing.

We had 20 30 players overall today and not much to show..
Its like OTM is shooting itself on the foot.

Pls we want more bosses. More bosses. More bosses.

And pls rethink lock mechanism and distribution of loot. In some other games anyone who hits boss gets drop. Anyone.
don't derail post by talking about lock mechanism and once again I-1 it anyway

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 5:34 am
by Zkills
This is one of the worst events I’ve ever participated in lol

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 6:14 am
by LadyNymeria
It’s really a non event. People can try to make excuses and rationalize it all that want to, but it was false advertising and poorly executed. So many players looking forward to only be disappointed. The only way to participate is to CAMP spawns on competitive servers so no it’s not a relaxed event that you can casually explore to participate. You either have to make a decision to waste hours watching for them or just throw in the towel after you realize it’s really not worth it. I think majority of my clan tapped out and found better things to do. This could have been the most active event of the year with people having fun. Now people are more disgruntled than ever. Maybe for Samhain they can make up for it by giving us the real deal.

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 6:19 am
by Sockthief
Ive been around since 2011 and I also believe this is the worst event ever in celtic heroes history.
This event(if u can even call it that) had our hopes up that we would be busy all weekend and that it would have the servers a lot more active than usual. In reality what it did was make even less people log in than usual. There were several people looking to buy plat to afford all the bossing that was suppose to happen, but in reality those people decided to not buy plat because this so called event Is trash.

If this is any indication of what to expect in the future from this new company, this game isn’t long to live.

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 6:36 am
by Arkhamasylum
I’m really disappointed in this event. I’d rather get 2 free hero combos than this rubbish. I camped for 4 hours yesterday to find 2 Ymirs spawn and cormak in ow .-. I’d really wish that next event was an event with actual fun carnage. Like it was a while ago. That was exciting and interesting. Fine, I didn’t make all of those bosses but it was a hype event, running from boss to boss to get there first. Or at least don’t cheat the player base by making them camp 5 hours for a chance of a boss “not to spawn”.

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 6:57 am
by TankingLife Danu
The thing is that last event was packed with bosses. This time VR wanted to have more of a chill and pleasant bossing experience without bosses spawning as much but still cover a majority of the player base from low to high level legacies. The intent isn't for players to camp but to explore bosses you may encounter.
If we want “chill” we simply wont login all weekend.

Most bosses we want spawn at camp, theres no wondering around to find them. Thats nieve as hell, people camp or do not login at all.

Even the 5* spawns.. nobody is simply wondering around carrow tunnels to happen across a boss spawn. Thats not what people do.

If the game mods made a toon and played the game they’d know how crazy this entire idea is.

Carrowmore Carnage was right the first time OTM did it. Simple as that.

Bring back creating your own new event bosses with cool loot. Or run events like this properly.

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 7:27 am
by Elfylolz
The thing is that last event was packed with bosses. This time VR wanted to have more of a chill and pleasant bossing experience without bosses spawning as much but still cover a majority of the player base from low to high level legacies. The intent isn't for players to camp but to explore bosses you may encounter.
If we want “chill” we simply wont login all weekend.

Most bosses we want spawn at camp, theres no wondering around to find them. Thats nieve as hell, people camp or do not login at all.

Even the 5* spawns.. nobody is simply wondering around carrow tunnels to happen across a boss spawn. Thats not what people do.

If the game mods made a toon and played the game they’d know how crazy this entire idea is.

Carrowmore Carnage was right the first time OTM did it. Simple as that.

Bring back creating your own new event bosses with cool loot. Or run events like this properly.
carrow carnage was perfect for monopoly clans and players the first time... VR is appealing to the whole and giving the mid-low level players something to do lol just cuz it was a bit off and isn't full centered around e.g. players doesn't mean it's the end of the world

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 8:10 am
by LadyNymeria
The thing is that last event was packed with bosses. This time VR wanted to have more of a chill and pleasant bossing experience without bosses spawning as much but still cover a majority of the player base from low to high level legacies. The intent isn't for players to camp but to explore bosses you may encounter.
If we want “chill” we simply wont login all weekend.

Most bosses we want spawn at camp, theres no wondering around to find them. Thats nieve as hell, people camp or do not login at all.

Even the 5* spawns.. nobody is simply wondering around carrow tunnels to happen across a boss spawn. Thats not what people do.

If the game mods made a toon and played the game they’d know how crazy this entire idea is.

Carrowmore Carnage was right the first time OTM did it. Simple as that.

Bring back creating your own new event bosses with cool loot. Or run events like this properly.
carrow carnage was perfect for monopoly clans and players the first time... VR is appealing to the whole and giving the mid-low level players something to do lol just cuz it was a bit off and isn't full centered around e.g. players doesn't mean it's the end of the world
No single clan could monolpizie the first one. It was too much. We lost fair amounts. What I did see what dom clans getting fulls, competition clans getting fulls, smaller clans getting 5 stars and even solo players that just dual log getting 5 stars. Everyone took part in it and got far more out of that event than this. And we knew when something was guaranteed to be up so people could manage their time and participate properly. This isn’t giving anyone anything to do other than camp. Sure they may kill it but they’re gonna have to camp it for HOURS to hope it spawns and hope they get lock on it. Forums is more entertaining this weekend than the actual event so I just stay here moaning out of boredom ..sigh

Re: Carnage without bosses

Posted: Sat Jun 16, 2018 9:13 am
by Geomancer
This event was a complete waste of time- imagining camping for 6hrs and ONLY skain 5* spawned in carrow...IN 6HRS OF TOTAL CAMPING. That results in the frustration of many players that camped long hours with minimal success. The randomness of these "spawn points" and "spawn rates" are just ridiculous. People can try to sugarcoat this event all they want, but the majority of people looking forward to this Carnage Event actually wanted a "carnage event." There is no way dominant clans can monopolize all of the bosses. All clans win some and lose some. Some clans may prioritize specific bosses, leaving others up for rival clans.