I have no idea about anyone else but my friend's warrior had over 600 armor and 2.5k health and was level 108... How come mobs hit 1000+ on him? I understand bosses aren't supposed to be easy but seriously... A level 70 should not be hitting 1000+... I couldn't even keep up with the heals... I could heal almost 1k all together (level 100 druid)... If I cannot kill a simple level 70 boss with 1 tank, 1 druid and a dps or 2 then how do you expect a bunch of inexperienced noobs to kill that same boss with 8 people all 70+?
A level 70 tank has around 800-1.3k health... Most druids around 70 heal 400-500... the boss can easily deal 1.5k damage in 2 hits... Plus level 70's armor is worse... So how does that work...?
I say disc dropping bosses are a bit tough, they were buffed so we could have a challenge before red bosses came out... Now it is time to bump them down for the next generation of players. 90% of the players under level 70 in danu have warden armor because fragments are sold or because they are an alt of a high level player... None actually have chances to earn them without high levels.
Yes, I have made mistakes. Yes, I'm human.