Zkills wrote: bob the mage wrote:
Zkills wrote:Just because clans can kill bosses doesn’t mean the server is thriving lol. Both belenus and mabon have terrible economy’s and all the areas, including the castle, are ghost towns at most hours of the day. Epona has very active areas around the clock and a booming economy with chests being sold on average 25k each. A thriving server is a server with high activity and a great economy and Epona has both. Almost every server can say they kill bt on spawn now and killing Dino is no longer anything special (congrats, you can kill Dino on spawn with an exploit. Here’s your tinfoil medal). Not many servers can say they’re incredibly active and have a great economy like Epona can (and no, people logging just for bosses doesn’t make a server active).
I played belenus from 2012 up until the time I left for Epona a little over a year ago, and that server has been on a decline forever now. A lot of the power there is made up of shared accounts or multi loggers, and it makes me wonder how many other servers rely on shared accounts or multi loggers as well. And it’s not like Mabon has done much better with the killing of WG, making players quit the game as a result. As much as I disliked WG, killing off a clan for the sake of competition is never a good thing because people always quit as a result. It’s counterproductive.
How would castle campers make a server active .-. Sure you have more people online, but I’m pretty sure the word “active” tends to refer to people actually doing stuff... unless the word has changed, in which I promise to be totally active this weekend
Like ima be so active, it’ll be as active as Epona’s castle!!
Also the fact that every item in game isn’t for sale at cheap prices doesn’t mean an economy is bad lel, it just means the economy is different... ya lixs might be a tad cheaper, but you only need gold for lixs since everything else is free. Thus relatively, lixs are cheaper on dom clan servers, etc...
You are comparing apples to oranges with no conversion rate in mind, no der your results are going to be skewed
Activity can easily be measured by how many players are online at any given time of the day. The castle is a good way to read a servers activity because it is the social hub of the game. The more people that are online and active, the more people will gravitate towards the castle to socialize, trade, or do whatever activities are present (dicing and give aways are quite common on Epona). People don’t necessarily have to be doing much, just as long as they’re online. A bunch of people online at any given time not doing much still contributes to the activity of server versus everyone simply logging off after a boss dies leaving areas empty.
In terms of economy, the best way to read a servers Economy is by looking at chest prices. I say that because cheaper chests mean there are a lot of plat buyers which in turn means a large abundance of plat items that are also at a much cheaper price. Eggs, tokens, lixs, sigils, etc. I’ve mentioned quite a few times before that Epona’s Free market heavily contributes to the economy of the server because you can literally buy and sell everything, which gives gold more value, which incentivizes players to buy chests, which drives down the prices on everyday items. A free market is better than a restricted market, think they taught that in economics lol. Most dom servers have seen heavy inflation because there’s simply nothing for people to buy which means less plat buyers. Of course some restrictions are necessary in the real world, but the economics within the game are a million times more simple than the real world and doesn’t have those complications where restrictions would be necessary. So really there’s no reason whatsoever for dom servers/clans to put restrictions on their market other than personal interests/greed.
This is starting to become an over simplified version of classic Cold War democracy vs communism lmao
1) If that’s how you want to measure activity, I would call the reading useless as it doesn’t actually affect a servers ability to do anything. That’s fine if that’s how you want to define it, but then you shouldn’t be using it as a metric to say how powerful, successful, etc... a server is. In other words, sitting in castle may give players people to talk to, but past a social aspect it means nothing, and most dom clan servers engage socially via 3rd party apps so nonetheless, the same socialization occurs.
2) you can’t compare an item across two economies like that, they are different. A basic idea of economics is that supply should equal demand, and that is where prices get set. In other words if at 50k a chest I demand 5 chests and at 50k a chest you want to supply me 5 chests, we have reached equilibrium (hypothetical numbers only).
Now this makes it seem like you can just compare chest prices across a server, but that’s jumping the gun. The demand function is a functional of relative utility along your income. In other words, how much you demand of a good is based off how much of that good you want based off how how much would rather have that good compared to other goods (lixs, gear, etc...). This is then constrained by how much you can actually afford.
Let me know if I’ve lost you up to here, but I like to think this makes sense given how we buy stuff, but I know the math terms can complicate it.
So because of this, the actual prices on different servers are based relatively off what else someone could buy, or the opportunity cost.
Because a player on epona needs to think about buying: all their gear, lixs, Lux, plat, etc... whereas on a dom clan server players only need to think about buying lixs and lux and plat (as all gear is “earned” and bought via time rather than gold), we are using two different baskets for comparing utility. Thus even if a player has the same utility function, you would get different numbers because the goods that chests, lixs, or any other nongear item are being compared to are different on both worlds.
In other words, because players on Epona have to buy everything with gold, the actual (nominal) prices have to be lower for each item, because the amount of gold a player possesses is about the same, but because they have to be able to buy so much more, sellers have to sell at lower costs. On dom clan servers prices are higher because lixs are pretty much all people have to buy outside the odd fash set etc... because of this lixs are higher in nominal price. But across both servers I would bet my bottom dollar that real prices are lower on some dom clan servers than on Epona due to these facts.
In other words, as an example, 2m gold can basically get you a fully geared (full EDL including weapons, dg, and other EG gear) EG (lvl 220+) toon on Gwyd with a reasonable fash set... the same 2m on Epona wouldn’t even cover DG BP it I remember my prices correctly.
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