Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Bloodthorn bash bashed Nuada

#1
So the majority of Nuada's end-game playerbase has gone inactive, due to lack of prospect of this game. The slow content updates, VR's statement that the next update will be just a QoL update without new content and the heavy dependence on 5+ year old raid bosses made a big part of the playerbase lose hope in the future of Celtic Heroes. This is a server which was capable of killing every raid boss in the game about a month ago. Now all raids are left up.

The expectations of this playerbase is that VR is abandoning CH and shifting it's resources to their new game: Warhammer Odyssey. Using celtic heroes as a cash cow, collecting its revenues while investing as little as possible to keep it running, until the very loyal core moves on from the game as well.

So I am wondering if VR will let Nuada become a ghost server or if they are willing to take action, for example a merger with another server.

My intention is not to discredit VR in any way, but to adress an issue which could be solved if the playerbase and VR work well together.
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Re: Bloodthorn bash bashed Nuada

#3
paggasquid wrote:So the majority of Nuada's end-game playerbase has gone inactive, due to lack of prospect of this game. The slow content updates, VR's statement that the next update will be just a QoL update without new content and the heavy dependence on 5+ year old raid bosses made a big part of the playerbase lose hope in the future of Celtic Heroes. This is a server which was capable of killing every raid boss in the game about a month ago. Now all raids are left up.

The expectations of this playerbase is that VR is abandoning CH and shifting it's resources to their new game: Warhammer Odyssey. Using celtic heroes as a cash cow, collecting its revenues while investing as little as possible to keep it running, until the very loyal core moves on from the game as well.

So I am wondering if VR will let Nuada become a ghost server or if they are willing to take action, for example a merger with another server.

My intention is not to discredit VR in any way, but to adress an issue which could be solved if the playerbase and VR work well together.


Well said. Can we get a response dear Develepors ?

Re: Bloodthorn bash bashed Nuada

#4
As a long time player (since 2013) i can only say that i have seen this day coming each year old firends are leaving for this exact reason.
Otm has lost interest in Celtic Heroes and so have i.

Thank you for your post i couldn't have said it any better!

Re: Bloodthorn bash bashed Nuada

#5
Legislative wrote:merge with donn


That would be an option. I personally believe celtic heroes has too many servers in relation to the size of the player base.

I don’t know the exact state of other servers. As they may not be as dire as Nuada’s, less servers in general would be beneficial for the whole game imo.
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Re: Bloodthorn bash bashed Nuada

#6
No raid besides hrung has died on nuada in 2 weeks :)

A good fix to the lack of endgame activity is make all bosses killable with 8 players and then make the bosses respawn x10 faster, this would make people be able to form clans and alliances with smaller friend groups rather than forcing players into 50+ man clans just to down bt.
Oderint Dum Metuant.

Re: Bloodthorn bash bashed Nuada

#7
friddoo wrote:No raid besides hrung has died on nuada in 2 weeks :)

A good fix to the lack of endgame activity is make all bosses killable with 8 players and then make the bosses respawn x10 faster, this would make people be able to form clans and alliances with smaller friend groups rather than forcing players into 50+ man clans just to down bt.

Making raid bosses killable with 8 players would never work in an open world MMO lol. Servers like Epona would spank those bosses so hard with their server attempts. Logically thinking, 40 man raids makes much more sense than an 8 man raid would because of the whole open world idea. Why doesn’t it work though? Because so many servers have their endgame players split by competition or for some other reason. If you look at servers like Epona, when a boss is called you can expect to see almost 2 full pages of players (almost all single loggers) or more for any given raid... from hrung to dino. Take belenus for example (probably one of the smallest/weakest servers at the time); back when BT first came out (pre nerf) we struggled to take it down because of numbers, but if we had worked with endgame players from other clans we would have easily killed every attempt, pre nerf.

Epona has the answers to so many problems people complain about daily, but folks would rather stick to traditions that don’t work too well anymore and look at their clan vs making proactive changes for the better of their server.
Last edited by Zkills on Thu Oct 10, 2019 1:00 am, edited 1 time in total.
Zkills level 111 warrior, Proud general/last active member of the beloved KodiakReavers of Belenus.

Zkills, new mage of Epona, chieftain of KodiakReavers

Can you do the impossible?
Celtic Heroes Ultimate Challenge

Re: Bloodthorn bash bashed Nuada

#8
Epona works because it’s unique, not because the system is amazing. If we saw the reverse with 18 open servers and 1 DKP server we would see a complete reversal, the 1 DKP server would be packed and the other 18 would be split up massively and some would be dying.
Oderint Dum Metuant.

Re: Bloodthorn bash bashed Nuada

#9
friddoo wrote:Epona works because it’s unique, not because the system is amazing. If we saw the reverse with 18 open servers and 1 DKP server we would see a complete reversal, the 1 DKP server would be packed and the other 18 would be split up massively and some would be dying.

Yes Epona is unique, and yes that’s why the server is far overpopulated. But it’s popular because the system works because it best utilizes the concept of a completely open world game... everyone gets a piece of it no matter where you are and you get total freedom. It works much better than trying to restrict an open world game like what you see with dom servers. Many many many players on Epona are from other servers, including Nuada, who hate the idea behind a dom server or simply disliked their server because of the dom clan and decided they needed more freedom, so just imagine how many players from your own server were turned off by the ideologies presented by the dom clan but never had the luxury to move to a server like Epona. They just simply quit and you lose out on players for your server. That or they sit outside of the dom clan, acting as a wasted resource.

If every server was free the way Epona is then players would have little to no reason to want to leave their server, because they are in total control of their own gameplay/progression and they’re not forced to be under the same clan as people they may dislike to obtain gear. Only reason to leave would be because you were blacklisted.
Zkills level 111 warrior, Proud general/last active member of the beloved KodiakReavers of Belenus.

Zkills, new mage of Epona, chieftain of KodiakReavers

Can you do the impossible?
Celtic Heroes Ultimate Challenge

Re: Bloodthorn bash bashed Nuada

#10
Zkills wrote:
friddoo wrote:No raid besides hrung has died on nuada in 2 weeks :)

A good fix to the lack of endgame activity is make all bosses killable with 8 players and then make the bosses respawn x10 faster, this would make people be able to form clans and alliances with smaller friend groups rather than forcing players into 50+ man clans just to down bt.

Making raid bosses killable with 8 players would never work in an open world MMO lol. Servers like Epona would spank those bosses so hard with their server attempts. Logically thinking, 40 man raids makes much more sense than an 8 man raid would because of the whole open world idea. Why doesn’t it work though? Because so many servers have their endgame players split by competition or for some other reason. If you look at servers like Epona, when a boss is called you can expect to see almost 2 full pages of players (almost all single loggers) or more for any given raid... from hrung to dino. Take belenus for example (probably one of the smallest/weakest servers at the time); back when BT first came out (pre nerf) we struggled to take it down because of numbers, but if we had worked with endgame players from other clans we would have easily killed every attempt, pre nerf.

Epona has the answers to so many problems people complain about daily, but folks would rather stick to traditions that don’t work too well anymore and look at their clan vs making proactive changes for the better of their server.


Nuada is already more open than most other servers. The dom clan had very loose requirements, little restrictions and up to necro everyone in the server can join the raid.

Neither was it a server that was struggling to kill bosses.

The players are simply bored and the future looks very dim. The reasons vary, for some it’s lack of new content, for others it’s lack of communication of VR pr questionable moderating where truthful but negative discussions get deleted.

We can also reverse your statement, only one server does this game work. If a game is designed like this, is it the fault of the player-base or the developers? In my opinion the player-base is not responsible for the well-being and population of the game, the developers are. Yet it seems the roles are reversed, where the so called responsibilities are pushed to the players.
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