NightDP wrote:Zkills wrote:Kaliset wrote:- 1 orb until rage, 2 after rage
- Always same orb spawn point but different paths
- Decrease negative energy timer 20 > 10
- Decrease negative energy hits 3x > 2x, 1x
- Decrease hit power of 4* adds
- Increase TP limit to 30 or 35
- Fix invisible orbs
- Prevent griefers abusing TP limit
- Make boss selectable from further range
Not gonna happen for as long as Havoc/Epona can prove that it’s killable. Other servers have gotten really close as well proving to VR even more that it could be done. VR clearly said they want this boss to be a challenge, and looking at some of the responses they’ve given it seems they want clans to take a very long time to get this boss down. Only thing VR should be looking at is the possible bugs within the bosses mechanics, although I haven’t seen personally any member of the team come forward and confirm that there are bugs in the mechanics like orbs... possibly hinting towards that everything is intended
Since Schwing said the cap isn’t 30 (where did that number even come from), the next step to take is to find out the real number instead of speculating.
yea makes sense you dont wanna release a new boss then the next day 20 clans are able to kill it instantly that just becomes boring.
i agree, but people cant get legit attempts on the boss, when it has flawed mechanics