Celtic Heroes

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Re: The Dino raid.

#101
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.
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Re: The Dino raid.

#102
Schwing wrote:
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.
UltimateIronman - Level 50 Morrigan

Youtube Series here

Re: The Dino raid.

#103
Chaotic wrote:
Schwing wrote:
NightDP wrote:Would be nice to have a book we can open that has what each boss does in a little summary, kinda like how World of Warcraft has the Adventure guide for each raid. Tells you a little bit about the mechanics of the raid so you can plan and strategize before tackling the boss but I dunno what ya'll are capable of doing in a mobile game. :)


That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.
220 Rogue NightDPS :D
Clan: Havoc

Re: The Dino raid.

#104
NightDP wrote:
Chaotic wrote:
Schwing wrote:
That's a nice idea.

If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.
UltimateIronman - Level 50 Morrigan

Youtube Series here

Re: The Dino raid.

#105
Chaotic wrote:
NightDP wrote:
Chaotic wrote:If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

but what im trying to say is havent seen it used in a long while so really no point when you can out dps it and if you cant then expect a nerf to the boss
220 Rogue NightDPS :D
Clan: Havoc

Re: The Dino raid.

#106
NightDP wrote:
Chaotic wrote:
NightDP wrote:Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

but what im trying to say is havent seen it used in a long while so really no point when you can out dps it and if you cant then expect a nerf to the boss

My point is if we see dino energy we could make a determination of whether its a viable strat or not.
UltimateIronman - Level 50 Morrigan

Youtube Series here

Re: The Dino raid.

#107
Chaotic wrote:
NightDP wrote:
Chaotic wrote:If this gets implemented please consider adding the stats like hp/energy/resists/armour/evasions to bosses, this would be really interesting and help with the viability of different strats like energy harvest draining etc.

Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: The Dino raid.

#108
Criminal wrote:
Chaotic wrote:
NightDP wrote:Doubt they will tell us all that but a % of health or a number on the little bar of the targeted mob would be nice. Plus dont think energy harvest will ever we good seems like bosses have unlimited energy lol.

First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.
UltimateIronman - Level 50 Morrigan

Youtube Series here

Re: The Dino raid.

#109
Chaotic wrote:
Criminal wrote:
Chaotic wrote:First necro strat in 2013 used to be drain him of energy with energy harvest for 15 min then dps him down easily. Used to also be falgren strat in 2011 but that was before energy harvest so you would just tank it for an hour till he stopped healing then you could outdps the heals, otherwise it healed more than you could do dmg.

Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.

Our first valid strat that made progress in dino beta was the shortbow strat.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: The Dino raid.

#110
Criminal wrote:
Chaotic wrote:
Criminal wrote:Definitely isnt the first strat but was one of the strats Ive seen in mostly a specific server I believe.

In the beta it was one of the first strats discussed even if it wasn't the strat Revenge used to get first kill.

Our first valid strat that made progress in dino beta was the shortbow strat.

Wut? Was talking about necro not dino.
UltimateIronman - Level 50 Morrigan

Youtube Series here

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