Zkills wrote: Shivahh wrote:
Zkills wrote:I do know the teleporting only effects those with the least amount of aggro (unless if it was changed) meaning your main Druids, main tank, and top dps won’t be teleported. So really only dps is being teleported which helps combat zerging. Offtanks will be teleported as well but to my understanding VR doesn’t intend for offtanking adds for this raid. I spoke with one of the developers during beta and he said the difficulty doesn’t scale with more players, meaning the teleporting is simply there to balance the raid out if you choose to bring the whole clan
Yea griefing will always be an issue, but I specifically stated those who simply want to watch.
Getting teleported is already an issue itself but then giving an afteraffect a full 2 minutes of negative energy is on another level of unfairness, it's more efficient to get cursed rather than waiting, there wasn't enough thought Into this, this was their first raid they created and too much stuff is coming out of the blue
Doesn’t make the raid anymore difficult if you know not to attack with negative energy. 2 minutes is a bit long though for something you can’t really avoid.
VR wanted this to be a 30 person raid, but they also know since it’s open world of course clans will bring more than 30... so they put in this mechanic to balance it out. I really don’t think coming in with 30 or less players will make things any easier. Well maybe if it’s 30 well experienced players who know what they’re doing it’ll be a lot less messy but I don’t think many servers are capable of that. Plus I’m not sure if 30 players will be able to down it without all 30 having some of the best gear available prior to dino as VR intended dino to be a progression boss for players who’ve already hit the top or near top of previous content.
Negative energy for 2 minutes, if you wait that's a major dps loss, now there's a raid boss that's encouraging players to die to keep a raid going.
Putting player restrictions for a tougher raid isn't in everyone's best interest (especially if this is one of many raid boss styles that vr is going to approach is with bt that's a mere assumption), there's definitely better ways to make a raid unique and still hard without having to negatively affect numbers and no I didn't say that there's an actual restriction but whether you like it or not it's not up to vr to decide how we should do raids like offtanking, vr has said in the past that players will always find ways around a raid so there's no "correct" way but if it's going to kick important players like bashers because someone can just hop in and burst a few skills because they have no concerns for the raid then that's an issue.
So because players reached the top their gear should only be viable up until that?
Alot of gear has to be switched around for the dragon and I'm talking crap like hrung rings, Dhiothu should've come as a later boss and there should've been something or somethings before it, make us use seeds for a tiny upgrade on our offhand, years for divine rings then poof it's suddenly immune to everything.
This style of boss also doesn't seem to compliment lock fighting either, not saying that there's going to be lock fights at this boss anytime soon on any server.
Was every last bit of Dhiothu thought through or did you just wanna slap us with a rushed boss?