That is a fair point, but very hard to maintain. Especially since ppl throw "favoritism" over everything, and then deciding on prices, how to sell, where we sell to, and clearly it'll be sold by the bankers themselves aka the leaders, it'll lead to more reasons for random lazyass clannies to blame leadership for doing things in their own "twisted" way, while said leaders are trying to help them. Good idea in concept, very hard to maintain due to the nature of players towards leadership which I think is the source of most problems in this game, political ones that is.Alot of people here are against drop selling, but I think its a good idea. Take the bad drops your clan earns and wont use, and sell it for money to buy supplies for the clan(or yourself), like lix/restos/etc. Having no drop selling makes it harder on the nonplats.
Thats stepping into another issue that Ive mentioned for a while, there is no good enough circulation of new players. Heres two things Ive suggested in the course of years Ive been actively posting on forums to fix this problem:It's not that black and white anymore. For example on my server, the top clan has had a stranglehold on that position due to the simple fact that we lack incoming players to properly make a secondary competing clan.
1. Advertise the game more. The game has NO advertising at all, I swear Id never hear of it even once if not by luck that my friend found it when he was 13 and showed me that game in school.
2. Close registry to servers that sit in a good amount of population (not permanently, it should be dynamic to balance the game) not only of players total, but split it to branches of new, mid and end game players, with endgame being the main factor. Its clear that there are servers who can handle well for a month or two without new players while some servers (I know some android servers were very late to killing BT) are thirsty for it. Also it'll help developing more competition.
Lack of players isnt dom clans' fault, but the responsibility of those running the game.