Celtic Heroes

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Re: 225+ mobs?

#21
Zkills wrote:
Apples-Bele wrote:
Zkills wrote:What difference would it make if there were mobs 221+ while bosses/gear stayed at 220 maximum? Seems like a good idea to me as it expands endgame even further. Endgame would technically still be 220 as the highest level bosses are 220 as well as the best gear.

Seems ridiculous to me that the hard cap possibly goes to 240, and yet the only way to reach is through repetitive bounties and floor bosses... why should a level 230 have to grind on 220 quests just to progress further?

Would be a waste of time for vr to do it, no one is forcing u to keep lvling its basically just for your own enjoyment past 220 which is where it should stay

Yes exactly... no one will be forcing you to kill 221+ mobs as it’s post endgame content and it’ll be for your own enjoyment. It wouldn’t be a waste of time because players would now easily be able to reach the hard cap in a more legitimate way that isn’t grinding repetitive and annoying level 220 quests. Players are already 230+ so adding 221+ mobs will have no negative effects.

Would waste vrs time instead they could fix the bugs that have been around for months
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Re: 225+ mobs?

#22
Apples-Bele wrote:
Zkills wrote:
Apples-Bele wrote:Would be a waste of time for vr to do it, no one is forcing u to keep lvling its basically just for your own enjoyment past 220 which is where it should stay

Yes exactly... no one will be forcing you to kill 221+ mobs as it’s post endgame content and it’ll be for your own enjoyment. It wouldn’t be a waste of time because players would now easily be able to reach the hard cap in a more legitimate way that isn’t grinding repetitive and annoying level 220 quests. Players are already 230+ so adding 221+ mobs will have no negative effects.

Would waste vrs time instead they could fix the bugs that have been around for months

Who said they couldn’t fit bug fixes and content updates into one update? The lag delays could be on the server hosts end for all we know
Zkills, Proud general of the beloved KodiakReavers of Belenus, the G.O.A.T clan

Professor/Detective Zkills, op mage of Epona, chieftain of KodiakReavers. Server banned for doing PvP in arena.

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Re: 225+ mobs?

#23
Having 221+ mobs is not a bad thing. A bad thing would be making 221+ bosses/gear as that would force players to level up even more if they wish to use that gear or participate at bosses, which is a big no lol. If bosses/gear stayed at 220 maximum, the endgame would still be 220. Anything after would be post endgame and like I said it would be for your own enjoyment. If you wish to lix past 220 and go for 240 then great go for it, and if you wish to stop lixing at 220 then that’s great you’re not missing out on much besides extra skill/stat points and reduced aggro.

This game could use more things to do post endgame. Make 221+ mobs/quests, keep bosses/gear and boss adds as well at 220.

A cool idea would be an area filled with difficult 221+ mobs and quests that require a decent sized group to tackle. The mobs would have the same or similar difficulty of 5* rings or maybe even gele sents, and they would drop very good exp/gold. Vr could get creative with the quests.
Zkills, Proud general of the beloved KodiakReavers of Belenus, the G.O.A.T clan

Professor/Detective Zkills, op mage of Epona, chieftain of KodiakReavers. Server banned for doing PvP in arena.

Can you do the impossible?
Celtic Heroes Ultimate Challenge

Re: 225+ mobs?

#24
Froze wrote:Just making a post here the “what-if” scenario that the developers have mobs going up to lvl 225+ in the new area and the new boss would be 225+. (Along with 225+ bounties)

It would definitely have a rejuvenation of members as everyone would rush to the new area to start lixing to get to 225, buying plat for chests and lixes, and also encouraging others to get 225 to do maximum damage on the new boss.

Based on the company standpoint, this would sound like a great idea. Although I’ll be interested to see what the rest of the community would think of it IF they added now or sometime in the future.

A big no for me. 240 is Max level and if anyone gets there it should be insanely hard. Which it is lol.

We don't need to add even more leveling into this game. Bossing and crafting needs to be updated. Not leveling.
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Re: 225+ mobs?

#25
@difinitus i f... agree people need ti step back and enjoy the f... game instead of begging fir level cap increase, like holy s...
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