Re: Mage Balance Changes
#31I have to say I think adding the % to all damage works best. All of our damage comes from skills. I am an ice mage, but I have fire ability maxed as well. I run shards and blast with direct damage gear and cool down reduction like most endgame mages. However we have several mages that run full lure and freeze builds, so instead of carrying a wasted lure. I carry maxed firebolt, maxed frostbite, and maxed incrnerate. So that’s 5 dps skills with two being dot. Even if all of those skills were doing 8-10% of thier total damage converted to divine damage, I still wouldn’t do as much as a ranger or rogue. I would be much closer yes, but scroll back in this chat and look at the amount of divine damage output rangers and rogues can do with a single heroic haste. Then look at the time spent between skill casting for mages. Even with a total damage % conversion we will struggle to keep up, but hopefully when combined with our elemental damage it will be enough to make us relevant again as a dps class.
GRIMM
Grimeo - 224 Mage
Grimm Hunter - 190 Ranger
Grimm Samedi - 200 Druid
Grimm Reaper - 108 Rogue
Grimm Blade - 97 Warrior
World - Taranis
RED RIGHT HAND
Grimeo - 224 Mage
Grimm Hunter - 190 Ranger
Grimm Samedi - 200 Druid
Grimm Reaper - 108 Rogue
Grimm Blade - 97 Warrior
World - Taranis
RED RIGHT HAND