Allyknife wrote: Eragon123 wrote:
Allyknife wrote:Lol this game is as good as dead makes me somewhat glad I’ll be choosing to remove myself from this game completely. Like many others have said VR said they can’t fix droprates/bugs but the second they caught a wiff of a quest that gives players the ability to do something positive without the purchase of plat they remove it.
So far VR is the same as OTM if not worse in every aspect good luck in keeping this game alive for much longer.
"the second they caught a wiff of a quest that gives players the ability to do something positive"
No idea where you've been the past few months. VR has known about the quest and why players love it since the beta. I know as much as you do about why it's suddenly being changed now. Perhaps it's a sign that they are starting to work on the gardens section with the unity upgrade, and came across it that way...an inconsistency in the numbers.
Anyways, there's a big difference between drop rates and bugs. Bugs are things in the game that are not supposed to be there or are implemented in the wrong way. Drop rates are exactly the way they are supposed to be, the "problem" is that way rarely matches with what players like.
Drop rates are where they are suppose to be at?! Have you not been playing this game the past 3 years because all I see from necro are these trash totems, mord with mighty spring of life rings, prots with mighty focus braces and mighty str/poison wep rings, how about Gele being a boss we only look for the pure and conflux and nothing more?, or maybe BT dropping these energy harvest/strangling vines recast rings and the same royal neck for 49 kills, and mind you 49 kills deep on gwydion with 0 helms making it useless to wait for these things in order to finish people’s sets.
The fact of the matter is they chose to fix this instead of 3+ year old bugs in other areas of game.
The drop rates are where they ae supposed to be at....as in, they are not bugged. A bug is something that was not planned that way, or a mistake. The current drop rates were specifically set in place to be the way they are currently. Are they something that needs a change? Yes, but they aren’t bugs. Now, if the drop rates were different then planned, maybe someone typoed and hit 15% instead of 5% drop rate, that would be a bug that needs fixing, yes. But I doubt that would have lasted unnoticed for years.
Eragon123, level 220 ranger
Zamorak1, level 220 mage
Zaros1, level 200 rogue
SirPrysing, level 200 warrior
SirRenitee, level 200 druid
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