Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Changes - Bloodthorn loot

#51
Big thanks for the effort on improving the game overall but can VR please just listen a little closer to the player base on what is considered an effective piece of gear in these Betas moving forward?
I would prefer waiting an extra 3 months for full release of new areas instead of just rushing it and giving us all more random crap that chokes clan banks for a boss less that is than a year old.

It takes a lot of effort to down this boss for good reason, but once again the payoff is rather meh beyond the seeds.

It is okay to just admit some things already in the game are completely useless to most EG players and rework them in addition to improving drop probabilities.
Homeworld: Gwydion
Clan: Relentless

Re: Changes - Bloodthorn loot

#52
frumentarii wrote:Big thanks for the effort on improving the game overall but can VR please just listen a little closer to the player base on what is considered an effective piece of gear in these Betas moving forward?
I would prefer waiting an extra 3 months for full release of new areas instead of just rushing it and giving us all more random crap that chokes clan banks for a boss less that is than a year old.

It takes a lot of effort to down this boss for good reason, but once again the payoff is rather meh beyond the seeds.

It is okay to just admit some things already in the game are completely useless to most EG players and rework them in addition to improving drop probabilities.

It was like 2 years before otm released cg....wouldn't call that rushing it. The community asked otm to adjust the drop table in alpha and beta and OTM flatly said no.
From what ive seen of VR they are doing much better and are proactive with community feedback. we will see what the future holds
Rogue ShadowKnight - Herne (Retired)
220 Druid SupremeDruid
220+ Rogue XxPunisherxX - Epona
222+ Ranger ShadowArrow9
220 Warrior DragonKnight26
100+ Mage SupremeNoob
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Re: Changes - Bloodthorn loot

#53
SupremeDruid wrote:
frumentarii wrote:Big thanks for the effort on improving the game overall but can VR please just listen a little closer to the player base on what is considered an effective piece of gear in these Betas moving forward?
I would prefer waiting an extra 3 months for full release of new areas instead of just rushing it and giving us all more random crap that chokes clan banks for a boss less that is than a year old.

It takes a lot of effort to down this boss for good reason, but once again the payoff is rather meh beyond the seeds.

It is okay to just admit some things already in the game are completely useless to most EG players and rework them in addition to improving drop probabilities.

It was like 2 years before otm released cg....wouldn't call that rushing it. The community asked otm to adjust the drop table in alpha and beta and OTM flatly said no.
From what ive seen of VR they are doing much better and are proactive with community feedback. we will see what the future holds


Ehhh. They talk a lot. This was first change. But wouldve been better to do it on prot gele aswell in a way. Thats literally been asked for since gele release which is way longer than the few month bloodthorn.

Re: Changes - Bloodthorn loot

#54
SupremeDruid wrote:
frumentarii wrote:Big thanks for the effort on improving the game overall but can VR please just listen a little closer to the player base on what is considered an effective piece of gear in these Betas moving forward?
I would prefer waiting an extra 3 months for full release of new areas instead of just rushing it and giving us all more random crap that chokes clan banks for a boss less that is than a year old.

It takes a lot of effort to down this boss for good reason, but once again the payoff is rather meh beyond the seeds.

It is okay to just admit some things already in the game are completely useless to most EG players and rework them in addition to improving drop probabilities.

It was like 2 years before otm released cg....wouldn't call that rushing it. The community asked otm to adjust the drop table in alpha and beta and OTM flatly said no.
From what ive seen of VR they are doing much better and are proactive with community feedback. we will see what the future holds

I was rooting for them but now I know they can make the changes we won’t but don’t I’m a little let down
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Re: Changes - Bloodthorn loot

#58
Tuula wrote:This is a great way to kill the game. Differences between dominant and non dominant clans will increase. Catching up or competeing will be near to impossible. With no competition-for dominant clans and no way to develop -for non dominant - the game soon becomes boring. Result: people quit.


Totally agree.
CH RIP 32 Days Remaining

Why the Bloodthorn Change and Future Drop Changes are BAD

#59
The game is slowly dying. No doubt about that. People are leaving every other day because a lack of content/updates, or there being no transparency from the owner regarding OTM.

That is not to say that the game doesn't have a chance to go upwards instead of the downwards curve it is in currently. We will eventually see how consistent and faithful VR is to updates when their build finally goes through. With a little bit of advertising this MMO really does have the potential to explode like Clash of Clans, since this is truly one of the only two free to play MMOs that actually looks and plays decently on the mobile market.

Meanwhile changes like the Bloodthorn guaranteed one imperial per kill is not safe for the game, YET.

The change actually reduces the chance at a helm as you will guarantee get a jewelry slot item now compared to 1/4th of a chance prior to the update. Players would be far more excited to see helms dropping than an imperial dagger ring, it could motivate players for several months to kill Bloodthorn, and seeing this reduced change can be massively demotivating.

My main argument here is that buffing any drop rate does more harm to the game than it does good currently. If you haven't noticed already, we have had a new raid approximately every 3 years, which is unfortunate but understandable given the small team size OTM had. Endgame players stick so long do this game because 1: to socialize with friends they've made during their years on this game, 2: waiting for their desired end game loot to drop.

The players that stick around for end game loot will have less drive to play a game IF they're already fully kitted because there is NOTHING to do on here with rarely any content updates. They would have to wait years to see another set of raids for fresh gear.

Right now we need to all assume that the next raid will be out in 2 years because VR has a similar size team to what OTM did and we all know how the latter performed with their updates. Do you really want stuff to drop imperials and godlies and shadows and voids and helms more often and ultimately get bored of this game?

Whenever old raid gear gets outdated because of new ones (these have already been buffed for the older raids) AND if the VR team proves to us that they can dish out content updates much quicker, a new set of raids every 1-2 years instead of 3+, new levelling zones every 2 years, content update every 2-3 months, ONLY then should current drop rates ever be increased.

Do share your views.
Lvl229 Ranger of Gwydion: LeGenDzZ
Lvl221 Druid of Gwydion: DrWattson

Relentless, Gwydion

Re: Why the Bloodthorn Change and Future Drop Changes are BAD

#60
LeGenDzZ wrote:The game is slowly dying. No doubt about that. People are leaving every other day because a lack of content/updates, or there being no transparency from the owner regarding OTM.

That is not to say that the game doesn't have a chance to go upwards instead of the downwards curve it is in currently. We will eventually see how consistent and faithful VR is to updates when their build finally goes through. With a little bit of advertising this MMO really does have the potential to explode like Clash of Clans, since this is truly one of the only two free to play MMOs that actually looks and plays decently on the mobile market.

Meanwhile changes like the Bloodthorn guaranteed one imperial per kill is not safe for the game, YET.

The change actually reduces the chance at a helm as you will guarantee get a jewelry slot item now compared to 1/4th of a chance prior to the update. Players would be far more excited to see helms dropping than an imperial dagger ring, it could motivate players for several months to kill Bloodthorn, and seeing this reduced change can be massively demotivating.

My main argument here is that buffing any drop rate does more harm to the game than it does good currently. If you haven't noticed already, we have had a new raid approximately every 3 years, which is unfortunate but understandable given the small team size OTM had. Endgame players stick so long do this game because 1: to socialize with friends they've made during their years on this game, 2: waiting for their desired end game loot to drop.

The players that stick around for end game loot will have less drive to play a game IF they're already fully kitted because there is NOTHING to do on here with rarely any content updates. They would have to wait years to see another set of raids for fresh gear.

Right now we need to all assume that the next raid will be out in 2 years because VR has a similar size team to what OTM did and we all know how the latter performed with their updates. Do you really want stuff to drop imperials and godlies and shadows and voids and helms more often and ultimately get bored of this game?

Whenever old raid gear gets outdated because of new ones (these have already been buffed for the older raids) AND if the VR team proves to us that they can dish out content updates much quicker, a new set of raids every 1-2 years instead of 3+, new levelling zones every 2 years, content update every 2-3 months, ONLY then should current drop rates ever be increased.

Do share your views.

Huge 1+
A proud noob of the clan Avalon :)
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