Celtic Heroes

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Developer Diary: Unity 2018

#1
Hey Heroes!

We know you’ve all been asking for updates on what’s coming next with all the changes and hustle and bustle around the Birthday Events.

As many of you know, the game moved to the Unity game engine years ago. Currently, we are developed on Unity 4 which is about 3 iterations of Unity behind the current version. We’ll be taking on the task of updating to Unity 2018. This is a large technical task that will take several months to complete. In order for the game to maintain function and development of new features to continue, it is a task that must be completed.

What This Means:
While the game engine is being updated, we won’t be able to push any major new features into the game. The good news is that the team here was already working on updating to Unity 2017 prior to the recent restructuring. There are some small changes from 2017 to 2018, but we aren’t starting from scratch on this task. That will speed up the process.

The Benefits:
It’s going to be a slow couple of months while this being updated, but once this is updated, there will be a number of benefits. A lot of benefits are on the backend and won’t be noticeable to the naked-eye, but will allow us to better develop the game in the future. As many of you have reported, there have been some visual effects that are totally bugged out and particle effects aren’t working properly. This should be fixed with the upgrade to Unity 2018. There will performance improvements that may be noticeable to the naked-eye such as loading times and FPS. More importantly, this update has to happen in order for us to continue development on the game and support future devices (aka iPhone X support).

The Game Plan:
Before we dive completely into this task, we plan on releasing a quality-of-life update to the game. This will include a new pet (chest), fashion (both chest and vendor, hopefully), mount (let me check on this one. There was something interesting about one of these items.) and a number of items to make your life easier. Below are number improvements we’re investigating. We can’t promise you how many or which one specifically are going to make it into this update, but we’re going to try to fit in as many as possible in a short amount of time. We want to get this update out and complete this task as soon as possible. The faster we update Unity; the faster we get back to developing new content and fixing larger issues for you!
  • ● Bulk Mailing: Take all/Delete all mail
    ● Removing penalties for 220+ level
    ● Change to armor quests, so you don’t have to write in a ticket for that pesky item you dropped 4 years ago
    ● Highlighting the last selected item
    ● Adding playtime to UI (somewhere)
These are just a few ideas/examples. We’ll still be able to run events such as the XP events, so we’ll be hosting events both while updating and after. :) I'm posting this later in the day as more people are coming into the forums, so if we don't answer right away, it's just because we've gone home for the day. We'll try and answer as many questions as possible in the morning.

Re: Developer Diary: Unity 2018

#2
Hey Heroes!

We know you’ve all been asking for updates on what’s coming next with all the changes and hustle and bustle around the Birthday Events.

As many of you know, the game moved to the Unity game engine years ago. Currently, we are developed on Unity 4 which is about 3 iterations of Unity behind the current version. We’ll be taking on the task of updating to Unity 2018. This is a large technical task that will take several months to complete. In order for the game to maintain function and development of new features to continue, it is a task that must be completed.

What This Means:
While the game engine is being updated, we won’t be able to push any major new features into the game. The good news is that the team here was already working on updating to Unity 2017 prior to the recent restructuring. There are some small changes from 2017 to 2018, but we aren’t starting from scratch on this task. That will speed up the process.

The Benefits:
It’s going to be a slow couple of months while this being updated, but once this is updated, there will be a number of benefits. A lot of benefits are on the backend and won’t be noticeable to the naked-eye, but will allow us to better develop the game in the future. As many of you have reported, there have been some visual effects that are totally bugged out and particle effects aren’t working properly. This should be fixed with the upgrade to Unity 2018. There will performance improvements that may be noticeable to the naked-eye such as loading times and FPS. More importantly, this update has to happen in order for us to continue development on the game and support future devices (aka iPhone X support).

The Game Plan:
Before we dive completely into this task, we plan on releasing a quality-of-life update to the game. This will include a new pet (chest), fashion (both chest and vendor, hopefully), mount (let me check on this one. There was something interesting about one of these items.) and a number of items to make your life easier. Below are number improvements we’re investigating. We can’t promise you how many or which one specifically are going to make it into this update, but we’re going to try to fit in as many as possible in a short amount of time. We want to get this update out and complete this task as soon as possible. The faster we update Unity; the faster we get back to developing new content and fixing larger issues for you!
  • ● Bulk Mailing: Take all/Delete all mail
    ● Removing penalties for 220+ level
    ● Change to armor quests, so you don’t have to write in a ticket for that pesky item you dropped 4 years ago
    ● Highlighting the last selected item
    ● Adding playtime to UI (somewhere)
These are just a few ideas/examples. We’ll still be able to run events such as the XP events, so we’ll be hosting events both while updating and after. :) I'm posting this later in the day as more people are coming into the forums, so if we don't answer right away, it's just because we've gone home for the day. We'll try and answer as many questions as possible in the morning.
Sounds great but... let's buff the warrior cg axe offhand also ;)
Hi

Re: Developer Diary: Unity 2018

#6
So, whats going on next month you kept going on about?
Quality of life update. I was hoping event tbh
I remember when otm gave us this same kind of message when they first released new engine and things still pushed out slow. Couple years slow.
Ye but a new pointless pet will do just fine for a few years
Hi

Re: Developer Diary: Unity 2018

#7
So, whats going on next month you kept going on about?
We'll still be doing the hat quest. The hat quest wasn't designed when we took over the hat was just adding a particle effect to an old hat. So we're creating a new hat. We'll probably call it the after party hat or something similar since it's late. There are also a couple other bday things that will go in that weren't planned. The only thing that was planned prior to us taking over was 7 days of giveaway, double plat/carnage (not in the past form), and a hat quest. Everything else is stuff we added.

Re: Developer Diary: Unity 2018

#9
So, whats going on next month you kept going on about?
We'll still be doing the hat quest. The hat quest wasn't designed when we took over the hat was just adding a particle effect to an old hat. So we're creating a new hat. We'll probably call it the after party hat or something similar since it's late. There are also a couple other bday things that will go in that weren't planned. The only thing that was planned prior to us taking over was 7 days of giveaway, double plat/carnage (not in the past form), and a hat quest. Everything else is stuff we added.
?
Hi

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