Celtic Heroes

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Re: When will class rebalancing actually happen?

#31

Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
No where in the game description in the playstore or. ITunes or when making a character does it state that warriors are meant to be tanks. Each class can be fully support and there's no reason why each class cannot be fully damage build also. And when in fully offense mode, there's no reason why all classes cannot have comparable damage output
Ok I just couldn't let this go lmao your gona get mad but seriously hahahaha that is literally the same as saying druids arent meant to be healers, that argument makes absolutely no sense whatever. It may not be thrown on that app store that HEY THIS IS ONLY A TANK CLASS but wars are the only class in the game whos skills are modeled for pure survivibility and aggroing capabilities, After all, the skills that each class is given are what defines them. Sure I can throw a iron set on my rogue and tank gele, but im also gona lose aggro and kill everyone at the raid lmao, they simply dont have suitable skills. Its not exactly difficult to see which classes were created and designed to fill which roles.

As for your dps lol well your going to complain about not having divine damage offhands? Mages are a core dps class that has been consistently screwed over for years because of their lack of divine damage so dont go there lol. Wars just got a massive dps upgrade in DG and have autos, with divine set auras and divine rings available as well as a mainhand with a divine proc, dont complain to about lack of divine damage because it nothing compared to what mages are hit with (I would assume you considered them as a core dps class). Also mine aswell remove druid offhands as they are, and throw on a damage skill because im sure some full dps druids would love that and its asking the exact same thing.

So unless you want to destroy the class system I truly dont see where the problem is here. There are formidable dps druids and wars, it may be difficult but then again do you expect a decent geared war or druid to compete with the full DG in some cases full godly dps toons that occupy virtually every server? I would see that as very unbalanced lol.

Ok on to offhands lol, you guys are out here asking for offhands that are on par with the core dps classes? well obviously you dont pay close attention to what you have lol. Where to start, well why not with druids. Buff skill and divine dmg, so basically the same. Ok so rogues, lmao they get an OP skill with their divine damage... oh wait... what is this...only one person can have it active at a time :O..... oh what rogue is the mos overpopulated class, and rouges have spite wars because so many have edl offhands that it completely negates the effect of a single persons skill...welp so basically unless there are only one or two. Rogues basically have your offhand minus the buff (edl shield adds 200 divine damage). Rangers... what must I say their offhands are dope we all want them :p. Mages...welllls kill is ok...divine dmg does decent dmg on raids but is slooooooooow. Also throwing on 200 divine damage... wait but our offhands dont even have physical damage so autoing is useless... huh great addition. Soooyeah your offhand is on par with every class but rangers (whos offhands surpass all others with ease) so not exactly understanding where your coming from here...

Oh there is sooooooooo much more I can add to this so feel free to reply and ill explain to you were im coming from hehe ;)
U do realise rogues offhand adds 50 pierce and 50 more divine right. That means that's at least 50 more dmg a swing over 1000 hits. That equals 50000 more dmg if u didn't know btw
Hi

Re: When will class rebalancing actually happen?

#32
People are making it out like warriors can only tank and are absolutely useless dps. Warriors more than hold their own as it is. There are servers where warriors get kills on prot, edl and gele regularly.

Inb4 corrupt says mabon dps is unfathomable so warrior kills dont count there :lol:
Arawn
Ventius - level 227 ranger of dawn
Epona
Ventius - level 222 noob ranger of Enigma
Belenus
Ventius - level 163 druid

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Re: When will class rebalancing actually happen?

#33
People are making it out like warriors can only tank and are absolutely useless dps. Warriors more than hold their own as it is. There are servers where warriors get kills on prot, edl and gele regularly.

Inb4 corrupt says mabon dps is **** so warrior kills dont count there :lol:
This.
As I was explaining earlier, warriors are primarily tanks. Warriors also have decent dps, so there's absolutely no reason to give them a divine damage offhand on par with edl/dl rondel and quiver. What you guys are asking for isn't "balance," it's to have it all.
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

Re: When will class rebalancing actually happen?

#36
All classes are fine, as chaotic said help druids out when it comes to leveling so more actually play the toon helping all servers out.

Idk about some of your warriors but gwydion has amazing tanks that can alt to dps and be just as amazing, another person I noticed with a large dps boost was Bigdiesel his dps was insane compared to mine mind you I have dg gloves and bp against his set his dps was even if not better than mine
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Retired

Re: When will class rebalancing actually happen?

#38

Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
No where in the game description in the playstore or. ITunes or when making a character does it state that warriors are meant to be tanks. Each class can be fully support and there's no reason why each class cannot be fully damage build also. And when in fully offense mode, there's no reason why all classes cannot have comparable damage output
i completely agree with divine ranger. A ranger can not tank gelebron. Neither can a rogue. Only warriors have the skill set and armour available to be able to tank big bosses. Warriors already have strong dps without being amazing. Why should a warriors dps be as good as, or better than a rogue or ranger? The simple answer is that it shouldnt. You cant have everything in this game on the one class. Druids are the strongest support class and have decent dps. Warriors are the best tanks in the game and also have some great dps. Rangers are amazing dps(on chaos mobs. Aweful on non chaos) and are terrible support.

To people saying that it doesnt say anywhere that warriors primary role is to tank - your kidding yourselves lol...quest weapon is a shield, gear adds higher armour, health, defence, warrior is the only class with agro gaining skills and the only skill set for tanking of the classes. The fact that warriors are one of the fastest and cheapest classes to level with good dps and also the only viable end game tank should be enough
There's a difference between gear and skills giving the capability to take on a role vs pigeonholing a class. I guess we don't need to make any improvements on mage class because they are also fast and cheap to level, have good dps, and are able to take on a support role also?
Zyz 220 Druid
Noah Fences 220 Rogue

Re: When will class rebalancing actually happen?

#40
People are making it out like warriors can only tank and are absolutely useless dps. Warriors more than hold their own as it is. There are servers where warriors get kills on prot, edl and gele regularly.

Inb4 corrupt says mabon dps is **** so warrior kills dont count there :lol:
This.
As I was explaining earlier, warriors are primarily tanks. Warriors also have decent dps, so there's absolutely no reason to give them a divine damage offhand on par with edl/dl rondel and quiver. What you guys are asking for isn't "balance," it's to have it all.
No. No one is asking for a warrior to be able to tank while having the same damage as a rogue in max damage set up. There's no reason why a class shouldn't have the ability to do more damage just because they can also take on a support role but no one is asking to be able to take on a fully support role while also being in high dps mode at the same time. In a game where bosses die faster and less plat items are used by how much damage can be done, I'm surprised to see people saying a class shouldn't be able to increase their damage because they can also take on a support role.
Zyz 220 Druid
Noah Fences 220 Rogue

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