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Ranger end game dps guide

#1
So as most of you will have seen, toothpick wrote a be all end all rogue dps guide and after all the requests that i recieved for it, i have finally got around to writing an end game ranger dps guide.

Disclaimers:
This guide is specifically for end game outlining the ideal builds and gear. If you are after a more broad guide then legendzz has a great ranger guide that you can find here:http://celtic-heroes.com/forum/viewtopic.php?f=50&t=85338

There are parts of this that are copied from toothpick simply because it is the exact same in many aspects when it comes to ranger and rogue dps. I have talked with him and he has allowed it because of the similarities between the 2 classes. You can have a look at his rogue guide here: http://celtic-heroes.com/forum/viewtopic.php?f=51&t=95290

This is a guide for people who can pay total attention to one toon and are willing to gear swap and go all out at bosses. This is the best possible dps build and gear available to the class and any alterations to this are dps losses, not gains. This guide is a result of countless hours testing builds and skills and theorising and debating between some of the best players in the game across many different servers.

There are going to be things in here that can help the casual players however it is directed more towards hardcore players who want to be the best.

ARMOR: Full Doch Gul for obvious reasons.

WEAPON: Edl bow is the strongest weapon on Mord, Necro, Gelebron and whenever you are not hasted. Void solar and lunar Gelebron bows are better when hasted on Dl, Edl (solar at 185 and 195 edls, lunar at 205 and 210 edls) and Proteus because they have lower resistances across the board, which lets the weapons damage catch up to the unresisted procs of edl. This guide does not focus on legacies but even a dark gele bow is superior to edl on all legacies with the exception of garanak that is weak to divine damage, edl bow is superior there.
*i dont mention a void celestial bow because of the defence boost as opposed to the other bows having attack. Void celestial bow beats edl on prot.

NECKLACE: Runic Ammy of Valour is the best overall. Elemental damage trumps physical damage and attack is a must have. (Using a runic ammy also opens up the possibility of gear swapping with this slot which i will elaborate on later). The only other viable end game ammy that comes close is stargem stormcaller ammy. On 205 and 210 Edl Stargem Ammy is stronger because of their low resistance to cold damage and extremely high fire resists so the 120 cold + physical damage from strength bonus overtakes the heat from runic. Skain and Garanak sets are over rated and inferior for the most part. Bloodthorn set is the only one that is worth using at Hrung and Mord.

CHARM SLOT: 100 Poison Sunfire charm for Gelebron, Proteus, Mord and Hrung. 100 Ice for 205 and 210 edls, 100 fire for 185 and 195 edls, godly double shot cd charm for 200/215 Edls/Necro. Alternatively, godly sureshot charm is better if you know how to correctly swap a necro cd brace or the emberdrake cd charm. Yes, i know how to do it and no i wont be explaining it if you ask me how to do it.

Excluding divine damage the least resisted damage type on Gelebron and Proteus is Poison, sitting at around X/4-5 maximum damage. 205 and 210 have minimal cold resist so the frost charm is best. The same logic applies with fire charm on 185 and 195 edls.

Imperial or godly cd charm is a must. Anything lower is simply not good enough as the 15% cd reduction on royal is not enough to get a 3rd cast in during edl wrath. A minimum of 20% is required. The godly sureshot charm adds 810 direct damage as well as attack and strength. On a good end game ranger this is around a 15% damage boost to sharpshots base damage before addons so is a big boost. These are both best on bosses with lower physical resists as well as average elemental resists. Alternatively these are the next best options behind the mentioned sunfire charms in the previous paragraph.

BRACELETS: 2 godly dex str attack prot braces, 1 and 1 godly cruel barbs, and or 2 Godly barbs are all options. My preference is 1 and 1. With lower attack barbs braces are beaten by prot attacks but in doch with top gear you have ample attack to where damage is more important. Around 10k unlixed attack mark is where you want to begin to prioritise damage adds over attack adds.

RINGS: Reaper ring, godly anointed ring with 2 godly oblivion (bow) rings at this moment is the strongest ring combo in the game. When using a bloodthorn set simply replace an oblivion.

Reaper ring is still among the most sought after and strongest rings in the game. 15% attack is huge and greatly under estimated by many. As for the anointed, it adds a health and energy boost, something that doch armour is greatly lacking but more importantly it adds divine damage. For reference an average ranger may hit around 600 on gelebron. A godly anointed ring adds 100 unresisted divine damage which before fluctuations brings that average 600 auto to a much stronger 700 auto. This may not sound like much but over the course of a 15 minute raid is game changing. Oblivions are the highest attack boosting ring you can get excluding the reaper ring. A godly oblivions 1000 bow ability and 100 strength equates to 1000 attack and around 160 damage.

PET: Ice Dragon is the best for an end game ranger. People always question this but here is the reasoning. Once you are 220, the big raids all have even elemental resists between fire, ice and magic so any one of the dragons is fine there. Once you take into account edl tho, some of the most heavily contested edl are 205 and 210. Both very weak to ice damage. Fire dragon is better on the less contested edls in 185 and 195. Poison dragon is superior in carrow and on hrung. Magic dragon is like a jack of all trades. Doesnt stand out anywhere, doesnt fall drastically behind anywhere.

BATTLEMOUNT: This will be short. Unless your clan always has a crush lure then the wolf is the best battlemount by far. If your clan has mages who spec crush lure (idk why they would) then by all means get a horse. Keep clear of any other mount.

BUILD: In Doch Gul with all godly gear, you want at a minimum 4k health but 5k is ideal for Gelebron in full DG, it’s enough to survive any aoe where you are not affected by chaos runes (a ranger should be standing behind the tank on the steps so that you are not hit by as many aoe as the rogues). Idealy you want to have a druid casting their book skill on you but if you cant then just take the occasional deaths. Just be careful when casting wrath skill when affected by rune as if you die with wrath active you miss out on the remaining duration.

After adding enough vit to hit that 5k this is what you want to do with your remaining points. If you dont have DG armour yet then you want to favour dexterity. Idealy a 75/25 dex/str ratio. This is because you are more reliant on attack from dexterity as you lack the huge boosts of DG armour. If you do have DG then you can keep that same 75/25 ratio but i found a 50/50 ratio to be more effective.

SKILLS:
In order of most dps gained as of right now, it goes:
1 Sharpshot - you cast it a ton and it doesn’t mess with any auto attacks
2 Steady aim - one of the best buffs in the game. A 50/50 steady aim adds around 750 attack and 350 damage its the perfect combination of attack and damage boost
3 Double shot - the most consistent skill, it takes 1.5 seconds to cast and never misses with a 15s cooldown, guarantees a gain of 60% of one auto attack every cast (One auto hasted is 1.12s)
4 Longshot - The highest dps gain per single cast. There are however many issues with this skill, the biggest being evasions. It misses WAY too often and every miss is a loss in dps. The pin is also a big issue when killing a boss with bolas from lack or tanks or raging often. Depends a lot on server and the level of their dps and tank availability. Needs to be made unavoidable like sneaky to become more viable.
5 Sharpen weapons - Is a great skill and well worth casting. Adds good damage and has an aoe meaning it can add up to 8x the stated page damage. Its best if you can get another ranger casting it on you rather than casting it yourself.
6 Barbed shot - Huge energy drain. Is an ok skill without being great. Loses 2 autos from casting but has an overall small dps gain thanks to the dot. Has the impact damage of an auto as well as 5 tic damage hits. Assuming the boss is lured it can hit up to 400 per tic on edl and around 200 on proteus. Around 100-150 on mord, gele and necro. This skill needs one of a few things to happen to make it more viable. Show it the same love that was shown to rend, rework the casting time and animation or change the dot damage type to bleeding or poison. Is a semi viable skill if only 1-2 use barbed shot but any more and its just impractical.

SWAPS: Swapping gear brings your dps output to another level, it’s one of the things that separates the good players from the best players.

Swap Gear:
Sharpshot: Mordris brace (necro cd brace is better) and Gelebron ring.
Longshot: Osan longshot amulet (this is where it helps to be using runic ammy. You dont lose any extra ammy skill like stargem has) and gele longshot ring.
Barbed shot: As of now there are very few ways to get more than 5 points to barbed shot. To my knowledge mord has no rings that add to barbed shot so you must rely on an aggy ring or brace or a gele cruel barbs brace. The latter option is ideal.
Steady aim: Find the highest tier proteus steady aim ring that you can. Adds skill points as well as dexterity which boost the effectiveness of the buff.
Sharpen weapons: Swap on your highest tier proteus ring along with your osan ammy, the huge dex and ranged ability make your sharpen weaps a lot stronger.
Double shot: Swap 100 Cold Ring for every cast at 205 and 210 edl, 100 heat ring at 185 and 195 edl and a 100 venom ring at hrung and mord.

Regarding sharpshot, double shot and longshot, there are ways to apply the 30% cooldown reductions you get from Necro braces to their casts without having them on full time, making them up to 30% stronger (30% more casts is equal to 30% more damage). Not that i am encouraging to abuse this however. I have not used this cd bug in a long time. Like i said before, if you know how to do this then that is fine. If you don’t know then don’t bother asking. I wont be telling you.

A common misconception among players is that rangers are the strongest dps class at end game. In some ways that is true but on pure damage a rogue will have us covered on most bosses. We only really have the advantage on Proteus and Gelebron because of the time that rogues spend running and on xtals. What usually tends to skew the kills in a rangers favour is that we have the much better offhand skill.

Hopefully some of you can use this guide to further your toons and your dps at raids and increase your clans productivity at raids. To many of you hopefully now you can even take it right up to those top dps on your own servers.

Ventius

Edited: added aggy barbed shot ring to swaps
Last edited by Ventius on Sun Feb 18, 2018 8:11 am, edited 3 times in total.
Epona
Ventius - level 220 noob ranger of Enigma
Arawn
ventius - level 227 ranger
http://www.celticheroes.net/profile.php?hero=Ventius

Re: Ranger end game dps guide

#4
Apples-Bele wrote:Aggy drops barbed rings +6-10 as well if you don't want to swap a brace.
If you were only swapping 1 would you swap Obsidian bow or +90 cold/fire ring for double shot?
Amazing guide

The cold and fire rings are definately worth swapping. If you have a dl/edl bow keep that equipped over obsidian.
Epona
Ventius - level 220 noob ranger of Enigma
Arawn
ventius - level 227 ranger
http://www.celticheroes.net/profile.php?hero=Ventius

Re: Ranger end game dps guide

#5
I recommend a imp/godly aggy barbs ring and a cruel barbs brac to max barb shot. The barbs brac is easily one of the best ranger brac, it adds bow ability, damage, barbs skills, and sharp weaps skill. The main issue is having enough points for the skill. Many use it as am extra skill. If it's not maxed it prob won't cast due to the fact others may have it maxed. My build runs a godly gele sharpshot ring, royal longshot, and royal steady aim mord ring. With these I have enough points to max every bow dps skill except explosive (which should never be used) I can max barbs and never rlly need to worry about lapping others. It's a pain in the *** to swap all I do. But in the end the dps is very rewarding. After a while of practice it becomes second nature.
220 Druid supremedruid
221+ ranger shadowarrow9
220 warrior dragonknight26
#Epona

Re: Ranger end game dps guide

#6
Aaaaaamazing guide! Just need 2godly prot bracers 2godly necro rings a godly anointed ring and a reaper ring!
(After I get dg, edl Quiver and a godly sureshot)

Should be in my mail any day now!
Dunkeelmeh lvl 220 druid
IKEA lvl 220 ranger
WHAAAAAA lvl 210 rogue
DING lvl 140 mage
CONCORDIIA

Re: Ranger end game dps guide

#7
Dunkeelmeh wrote:Aaaaaamazing guide! Just need 2godly prot bracers 2godly necro rings a godly anointed ring and a reaper ring!
(After I get dg, edl Quiver and a godly sureshot)

Should be in my mail any day now!
nice comment smartass. Think you should go read the disclaimer again. Vents guide has the best possible gear. Whether the gear tiers are godly or royal or grand shouldnt matter. Its the ideal gear and build. The gear to work towards in game...this guide teaches rangers like you how to get better

Re: Ranger end game dps guide

#8
Lets not turn this into an argument please. This guide is for players who want to improve their dps and become the best rangers on their server or even in the game. If this guide does not yet apply to you then i have linked legendz guide in that may be better suited to where you are currently in the game
Epona
Ventius - level 220 noob ranger of Enigma
Arawn
ventius - level 227 ranger
http://www.celticheroes.net/profile.php?hero=Ventius

Re: Ranger end game dps guide

#9
Ventius wrote:Lets not turn this into an argument please. This guide is for players who want to improve their dps and become the best rangers on their server or even in the game. If this guide does not yet apply to you then i have linked legendz guide in that may be better suited to where you are currently in the game

Maybe yall could learn a thing or two. This is the best dps guide as of right now. While new update may change things up. The base principals will still apply
220 Druid supremedruid
221+ ranger shadowarrow9
220 warrior dragonknight26
#Epona

Re: Ranger end game dps guide

#10
Ventius wrote:So as most of you will have seen, toothpick wrote a be all end all rogue dps guide and after all the requests that i recieved for it, i have finally got around to writing an end game ranger dps guide.

Disclaimers:
This guide is specifically for end game outlining the ideal builds and gear. If you are after a more broad guide then legendzz has a great ranger guide that you can find here:http://celtic-heroes.com/forum/viewtopic.php?f=50&t=85338

There are parts of this that are copied from toothpick simply because it is the exact same in many aspects when it comes to ranger and rogue dps. I have talked with him and he has allowed it because of the similarities between the 2 classes. You can have a look at his rogue guide here: http://celtic-heroes.com/forum/viewtopic.php?f=51&t=95290

This is a guide for people who can pay total attention to one toon and are willing to gear swap and go all out at bosses. This is the best possible dps build and gear available to the class and any alterations to this are dps losses, not gains. This guide is a result of countless hours testing builds and skills and theorising and debating between some of the best players in the game across many different servers.

There are going to be things in here that can help the casual players however it is directed more towards hardcore players who want to be the best.

ARMOR: Full Doch Gul for obvious reasons.

WEAPON: Edl bow is the strongest weapon on Mord, Necro, Gelebron and whenever you are not hasted. Void solar and lunar Gelebron bows are better when hasted on Dl, Edl (solar at 185 and 195 edls, lunar at 205 and 210 edls) and Proteus because they have lower resistances across the board, which lets the weapons damage catch up to the unresisted procs of edl. This guide does not focus on legacies but even a dark gele bow is superior to edl on all legacies with the exception of garanak that is weak to divine damage, edl bow is superior there.
*i dont mention a void celestial bow because of the defence boost as opposed to the other bows having attack. Void celestial bow beats edl on prot.

NECKLACE: Runic Ammy of Valour is the best overall. Elemental damage trumps physical damage and attack is a must have. (Using a runic ammy also opens up the possibility of gear swapping with this slot which i will elaborate on later). The only other viable end game ammy that comes close is stargem stormcaller ammy. On 205 and 210 Edl Stargem Ammy is stronger because of their low resistance to cold damage and extremely high fire resists so the 120 cold + physical damage from strength bonus overtakes the heat from runic. Skain and Garanak sets are over rated and inferior for the most part. Bloodthorn set is the only one that is worth using at Hrung and Mord.

CHARM SLOT: 100 Poison Sunfire charm for Gelebron, Proteus, Mord and Hrung. 100 Ice for 205 and 210 edls, 100 fire for 185 and 195 edls, godly double shot cd charm for 200/215 Edls/Necro. Alternatively, godly sureshot charm is better if you know how to correctly swap a necro cd brace or the emberdrake cd charm. Yes, i know how to do it and no i wont be explaining it if you ask me how to do it.

Excluding divine damage the least resisted damage type on Gelebron and Proteus is Poison, sitting at around X/4-5 maximum damage. 205 and 210 have minimal cold resist so the frost charm is best. The same logic applies with fire charm on 185 and 195 edls.

Imperial or godly cd charm is a must. Anything lower is simply not good enough as the 15% cd reduction on royal is not enough to get a 3rd cast in during edl wrath. A minimum of 20% is required. The godly sureshot charm adds 810 direct damage as well as attack and strength. On a good end game ranger this is around a 15% damage boost to sharpshots base damage before addons so is a big boost. These are both best on bosses with lower physical resists as well as average elemental resists. Alternatively these are the next best options behind the mentioned sunfire charms in the previous paragraph.

BRACELETS: 2 godly dex str attack prot braces, 1 and 1 godly cruel barbs, and or 2 Godly barbs are all options. My preference is 1 and 1. With lower attack barbs braces are beaten by prot attacks but in doch with top gear you have ample attack to where damage is more important. Around 10k unlixed attack mark is where you want to begin to prioritise damage adds over attack adds.

RINGS: Reaper ring, godly anointed ring with 2 godly oblivion (bow) rings at this moment is the strongest ring combo in the game. When using a bloodthorn set simply replace an oblivion.

Reaper ring is still among the most sought after and strongest rings in the game. 15% attack is huge and greatly under estimated by many. As for the anointed, it adds a health and energy boost, something that doch armour is greatly lacking but more importantly it adds divine damage. For reference an average ranger may hit around 600 on gelebron. A godly anointed ring adds 100 unresisted divine damage which before fluctuations brings that average 600 auto to a much stronger 700 auto. This may not sound like much but over the course of a 15 minute raid is game changing. Oblivions are the highest attack boosting ring you can get excluding the reaper ring. A godly oblivions 1000 bow ability and 100 strength equates to 1000 attack and around 160 damage.

PET: Ice Dragon is the best for an end game ranger. People always question this but here is the reasoning. Once you are 220, the big raids all have even elemental resists between fire, ice and magic so any one of the dragons is fine there. Once you take into account edl tho, some of the most heavily contested edl are 205 and 210. Both very weak to ice damage. Fire dragon is better on the less contested edls in 185 and 195. Poison dragon is superior in carrow and on hrung. Magic dragon is like a jack of all trades. Doesnt stand out anywhere, doesnt fall drastically behind anywhere.

BATTLEMOUNT: This will be short. Unless your clan always has a crush lure then the wolf is the best battlemount by far. If your clan has mages who spec crush lure (idk why they would) then by all means get a horse. Keep clear of any other mount.

BUILD: In Doch Gul with all godly gear, you want at a minimum 4k health but 5k is ideal for Gelebron in full DG, it’s enough to survive any aoe where you are not affected by chaos runes (a ranger should be standing behind the tank on the steps so that you are not hit by as many aoe as the rogues). Idealy you want to have a druid casting their book skill on you but if you cant then just take the occasional deaths. Just be careful when casting wrath skill when affected by rune as if you die with wrath active you miss out on the remaining duration.

After adding enough vit to hit that 5k this is what you want to do with your remaining points. If you dont have DG armour yet then you want to favour dexterity. Idealy a 75/25 dex/str ratio. This is because you are more reliant on attack from dexterity as you lack the huge boosts of DG armour. If you do have DG then you can keep that same 75/25 ratio but i found a 50/50 ratio to be more effective.

SKILLS:
In order of most dps gained as of right now, it goes:
1 Sharpshot - you cast it a ton and it doesn’t mess with any auto attacks
2 Steady aim - one of the best buffs in the game. A 50/50 steady aim adds around 750 attack and 350 damage its the perfect combination of attack and damage boost
3 Double shot - the most consistent skill, it takes 1.5 seconds to cast and never misses with a 15s cooldown, guarantees a gain of 60% of one auto attack every cast (One auto hasted is 1.12s)
4 Longshot - The highest dps gain per single cast. There are however many issues with this skill, the biggest being evasions. It misses WAY too often and every miss is a loss in dps. The pin is also a big issue when killing a boss with bolas from lack or tanks or raging often. Depends a lot on server and the level of their dps and tank availability. Needs to be made unavoidable like sneaky to become more viable.
5 Sharpen weapons - Is a great skill and well worth casting. Adds good damage and has an aoe meaning it can add up to 8x the stated page damage. Its best if you can get another ranger casting it on you rather than casting it yourself.
6 Barbed shot - Huge energy drain. Is an ok skill without being great. Loses 2 autos from casting but has an overall small dps gain thanks to the dot. Has the impact damage of an auto as well as 5 tic damage hits. Assuming the boss is lured it can hit up to 400 per tic on edl and around 200 on proteus. Around 100-150 on mord, gele and necro. This skill needs one of a few things to happen to make it more viable. Show it the same love that was shown to rend, rework the casting time and animation or change the dot damage type to bleeding or poison. Is a semi viable skill if only 1-2 use barbed shot but any more and its just impractical.

SWAPS: Swapping gear brings your dps output to another level, it’s one of the things that separates the good players from the best players.

Swap Gear:
Sharpshot: Mordris brace (necro cd brace is better) and Gelebron ring.
Longshot: Osan longshot amulet (this is where it helps to be using runic ammy. You dont lose any extra ammy skill like stargem has) and gele longshot ring.
Barbed shot: As of now there are very few ways to get more than 5 points to barbed shot. To my knowledge mord has no rings that add to barbed shot so you must rely on an aggy ring or brace or a gele cruel barbs brace. The latter option is ideal.
Steady aim: Find the highest tier proteus steady aim ring that you can. Adds skill points as well as dexterity which boost the effectiveness of the buff.
Sharpen weapons: Swap on your highest tier proteus ring along with your osan ammy, the huge dex and ranged ability make your sharpen weaps a lot stronger.
Double shot: Swap 100 Cold Ring for every cast at 205 and 210 edl, 100 heat ring at 185 and 195 edl and a 100 venom ring at hrung and mord.

Regarding sharpshot, double shot and longshot, there are ways to apply the 30% cooldown reductions you get from Necro braces to their casts without having them on full time, making them up to 30% stronger (30% more casts is equal to 30% more damage). Not that i am encouraging to abuse this however. I have not used this cd bug in a long time. Like i said before, if you know how to do this then that is fine. If you don’t know then don’t bother asking. I wont be telling you.

A common misconception among players is that rangers are the strongest dps class at end game. In some ways that is true but on pure damage a rogue will have us covered on most bosses. We only really have the advantage on Proteus and Gelebron because of the time that rogues spend running and on xtals. What usually tends to skew the kills in a rangers favour is that we have the much better offhand skill.

Hopefully some of you can use this guide to further your toons and your dps at raids and increase your clans productivity at raids. To many of you hopefully now you can even take it right up to those top dps on your own servers.

Ventius

Edited: added aggy barbed shot ring to swaps


Just cuz you said best build possible I'll be that guy. Firstly you could swap the godly venom misc with a godly sharpshot misc. second you didn't add you could hotswap a moon helm for autos and dg helm when casting sharpshot. Also why do u recomend horse when you have to be close to the boss to use it making it useless on necro, prot etc?

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