Besides the more obvious ones like the new Mordris animation (she flies and does a tail spin now), and the silly jogging bolas animation change, what else didn't make it to the patch notes?
I've heard:
1) Mordris health was increased
2) Necro life steal radius is larger
3) Proteus slow attack is faster now
Re: Unannounced changes in last update
#2If all of this is true, then yay! Good job OTM. Making more bosses more challengingBesides the more obvious ones like the new Mordris animation (she flies and does a tail spin now), and the silly jogging bolas animation change, what else didn't make it to the patch notes?
I've heard:
1) Mordris health was increased
2) Necro life steal radius is larger
3) Proteus slow attack is faster now
Re: Unannounced changes in last update
#3Oh another thing that is mildly annoying.
They removed the "Target is dead" message so when you try and attack a ghost image of mob or chest (something that was just killed before you arrived), you don't get the message anymore and it shows you're still attacking but nothing happens until the ghost image goes away.
They removed the "Target is dead" message so when you try and attack a ghost image of mob or chest (something that was just killed before you arrived), you don't get the message anymore and it shows you're still attacking but nothing happens until the ghost image goes away.
Re: Unannounced changes in last update
#4Hey Heroes,
Good catch on the animation changes, I created the patch notes with Design so some minor art adjustments got missed.
In regards to the three changes mentioned, myself and Design have double checked the values on the server and preformed some in-game testing but have found nothing to suggest they have changed.
We will keep an eye on the forums to see if others report said issues.
I'll ask QA or Programming about the "Target is dead" message later today.
Cheers
Good catch on the animation changes, I created the patch notes with Design so some minor art adjustments got missed.
In regards to the three changes mentioned, myself and Design have double checked the values on the server and preformed some in-game testing but have found nothing to suggest they have changed.
We will keep an eye on the forums to see if others report said issues.
I'll ask QA or Programming about the "Target is dead" message later today.
Cheers
Re: Unannounced changes in last update
#5I have actually noticed something similar on fishing, where your character casts and appears to be fishing, but water hp/concentration do not change. Once you click off the water it typically goes away - seems like you can cast on rippling water that is flagged to de-spawn, but has yet to do so. Not a huge issue, just thought I'd mention it as the general issue was brought up.I'll ask QA or Programming about the "Target is dead" message later today.