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Without instance dungeons and armour quests that can take months or more to complete this game is full of bottle necks. I wonder how it would handle an huge influx of players up to endgame Also OTM are not that agile in adjusting issues in game.
Right now I think CH could handle a large number players at the lower levels. Even Frozen Bosses don't seem overloaded. But the higher DL Bosses are at capacity now. crowns are still very hard to get (especially with our stupid colour system).
What do people do when DL and EDL have double the players competing? Will older players give up? Will the new players continue if they see no chance to get End game? Not to mention Dol Gul armour etc.
If OTM had a real plan to handle load on the game a big player increase would be great. That would mean more Development resources for the game surely and faster content.
WITHOUT a plan it's something that could backfire. Organic growth is what they have gone with so far and it is working (slowly) but it's true that is not the only way.
I agree entirely with this and I'll add more. There only 2 places to grind level for people who are the same level, we get sent back to the same places on bounties, can u imagine what it will be like with loads more people? No one will be able to level up at all. Bounties will be really hard to complete with more people doing the same one. Rogues have the hardest time on getting geared and with more ppl coming in choosing different classes it will get to be the same for all classes, and in all other mmorpgs I've played, rogues/assassins/thiefs r always the dominant class so if we get more rogues it's gunna be even harder to be geared. Before they start advertising this game needs to change drastically, everything about it need to change or I can see people quiting cuz it will be way too hard to get anything done. I don't think it's the kind of game made for high capacity of players, I would certainly hate any more players joining.