Admin,
I'm sure this is posted elsewhere, but I'm not doing a search.
Will there be any fix to the skills features that "add" damage to an attack?
In the "old" days, before all the crazy armor, rings, and bracelets became prevalent, the skill attack added a definite additional damage to an attack.
However, since it is weapon based, and does not account for the added dam gear you wear, at high levels, skill damage attacks are essentially useless. On the gladiator quest, my level 144 warrior can auto attack 500-700 depending on gear (radiant, pierce charm, drag rings), but when skilling, i range from 300-1000 (pummel and giant swing only), with the added delay of actually "casting" the skill. So actual dps is much lower if I use skills. (Sweeping blow is much much worse, with a range from 30-500 with maxed skill).
My question: Is there a plan to "fix" melee fighter skills to represent an actual added damage to the normal damage they might do? (much like added magic damage helm should actually work with mages/druids magic attacks and not melee). I find it a bit odd to NOT use my skills in a fight but have no choice as it actually slow the kill to do so. I am actually considering redoing skills to all non-attack skills (frenzy/bash/prot/endearing/taunt), since the attack skills are non-functional.
thanks for any responses.
Skills vs Auto (Any fix?, or is it not broke?)
#1Roguish Warrior, or Warrish Rogue
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71