Furyion wrote:Wooo a nice topic.
I actually did this in my video version of my mage guide.
Both fire and ice aren't the best dps. Hybrid is, hands down.
But lets say between fire and ice...
Short - Fire is better, by alot
Long - In 2013, fire was slightly better then ice, but it was close enough that you could have debates on it. Then after some unknown patch that made attunes instant and firebolt instant, ice became worse through an indirect nerf(firebolt instant, while ice got nothing for that).
Cooldown reduction is better for FIRE.
Lets say this, 50% more dps on 50 or 100 is still 50% right? Good.
But cooldown reduction is only COOLDOWN. So the side with less cast time(fire) has a larger dps gain.
Heres the equation - 1 - (([Original Skill Cooldown * (1-Percent Reduction)] + Cast Time)) / (Original Skill Cooldown+Cast Time))
This will give you the actual reduction number, compare that to what you have on your gear.
Example with Ice Shards - 40% reduction
1 - (([15*(1-0.4)]+1))/(15+1))
37.5% DPS gain on ice shards
Agreed. However in real situations, even the best fire mages can't keep casting firebolt and all the other skills just as they finished cooling down. Thus they will be losing dps for every second they waste when firebolt is off cooldown. Compared to ice mages, there's a bit more leeway. Am I right?