Disclaimer, I haven't read anything posted on this thread yet
But krummy gave me an audio run down so, I have that...
Any change with regards to giving mages divine damage won't fix the problem. Either it overbalances mages to the point where the whole game is broken, it produces inner-class problems between fire and ice, or it defaults mages to as krummy calls it, a one skill class. Divine damage on mages would be cool, but it just doesn't fit with how the class functions, and thats fine, there are other nondivine damage avenues that can be explored.
My opinion on this matter is instead to just reduce boss elemental resists slightly and to nerf future elemental damage additions onto other classes gear. Bloodthorn and proteus are decent examples. I say decent because prot has a bit too much elemental resist so rangers and rogues still dominate the boss, but they are better than gele mordy and necro to the point where a godly mage can outdps decent rangers. Bloodthorn has decent resists and has some auto traps that limit auto damage, and as a result we have seen mages, rogues, and rangers (sorry DPS wars, ik you are people to, but, ya soz
) all get legitimate kills. With the buffs coming to DPS wars maybe even they can go for kills... This was amazing progress in class balance and I would like to see more of this going forward.
However, mages need some divine work overhaul, and I think an extra 2k divine damage from the oh skill would provide that needed small bump. Its a decent skill for helping with adds and such but on bosses its pretty much worthless rn, and a small 2k damage boost could really help with that.
Other than that I really can't think of anything. Krummy and I have been going over pretty much any idea from divine attune to a proc chance for a pure divine skill hit and everything we have come up with or gone over would only result in a large potential for over balance (a potential that people like us would find and exploit the hell out of
#ChMathNerds
EDIT: I'm not necessarily calling for old bosses to be redone, some make sense to favor certain classes, but i would like to see a discussion on it and some changes made, not the same to all, but having those bosses set up as antimage zones is probably not the right way to go.