Re: Shouldn't lures have a faster cooldown?
Posted: Thu Aug 17, 2017 1:02 pm
I really don't know how stupid you are. Druids are the least played class, yes they have buffs and heals BUT they cannot run those buffs, heals and dps at the same time so it's not a big problem. Swarm actually does decently low damage anyway and druids level like mages, using their skills (unless you want melee also but its so expensive). Druids need a skill buff as skills like storm and strike don't scratch damage like ice blast, shards, firebolt (compare strike to bolt and storm to shards for cooldowns) and the DOT's should do insta damage when casting like rupture just to make the classes balanced.They do need the lure adjusted, I level with a mage on my rogue and they can't catch up luring mobs before they die, their damage is mostly depending on lure and all of it is depending on skills, other classes have auto attacks so it's not much of a deal, not mentioning physical classes most times are hasted when lixing.
Honestly i think mages are fine as they are. They have their purpouse so does a rogue. Mages are good at leveling, if any balancing needs to happen it needs to be a druid attunement added
Druid attunement lol!
You wanna have a class with best buffs, heals, maybe pvp, unresisted swarms, magic damage that does good on tower, and now what, attunement? Why not give them edl bow and quiver too lol.
Need to struggle for good results