BlackMamba wrote:Rogues and druids alted because the boss would have been unkillable without doing so. Same with mages right now often alting to add a magic lure for prot (which is justified, and I'm ok with). But event bosses aren't unkillable without alting and therefore it is not necessary to do so. You're burning 10k a pop so that a boss that is a guaranteed kill gets done a bit quicker. Improving your dps on necro by alting (back then) was a whole different concept
Exactly.
And no, most our rogues dont use Shadowstrike, they're str rogues who prefer to use str skills and spend on a support skill if needed as thats the difference between small worlds and large worlds. Necro doesnt require this one more skill instead of Shadowstrike to kill, I dont see why would u alt every fight, if u lack Smoke Bomb or Expose then dont use Shadowstrike in the first place. Druids alt almost every fight, which is the worst for them, and Ive never said that druids shouldnt be boosted (especially in the skills, they have most skills and so many needed for so many different fights).
What we do to ease on druids is have alt druids that are at lvl 190 for example and arent lvled (my chief has an alt druid lvl 189 I think) use necro build, and other druids to cover other wards. When we lack druids then we alt, but its rare that we dont have magic ward for 215 or slash for proteus (if missing only then alt), and theres a druid that uses swarm too.
U have more active players than us, and yet u switch every fight. Perhaps instead of doing that, learn to distribute the skills between clannies, as u have so many in the first place. Our rangers never switch for a fight, our rogues very rarely as they discussed and distributed between them support skills, warriors switch not too often, depends on how many tanks on for necro, we have large amount of full tanks and another semi-tank and even I have an additional lvl 210 full tank to dual with for tanking at necro, only our mages switch the most due already having to use their element's main skills (2 dps) + attune of their element + lure of their element, then theres lure of pierce + magic, energy shield if they need it for their build, freeze for mordy, and with so little mages theres not even room to use Ice Shards/Fire Bolt for opposite element's build and only one mage who quit used Incinerate and one active mage uses Frostbite.
Btw, BlackMamba said a boss would be unkillable without switching, but switching from shadowstrike to whatever skill (assuming u already cover smoke and expose, it would switch to Assassinate or Rend) wont make it a surekill. Mages must use Lure of Assassins, but arent must to kill event, its just convenient. Thats a big difference, and yet mages need to switch to take care of ur convenience and only to be "top-dps" on a single boss for few months with next one might favoring another class (on skain although I got few kills due his weakness to crush [pummel and rupture], skain 5* was my kill or rogue kill almost always, with mage not being even close to outdps there, even I as warrior have more necro kills than mages).
Mages and druids switch the most, but this discussion is about mages, it is not critical at all to have the most played classes (warrior, rogue, ranger) to switch a single skill, it wont change the whole fight, thats the difference. If they switch, its either very rarely or out of convenience, even Smoke Bomb and Expose arent the skills that make necro killable, but they're still boosting dps by a good amount.