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Re: Guide for Mages

Posted: Sun Jul 19, 2015 1:20 am
by Armo
I kill much slower solo. With a group mobs die far quicker therefore make up for the XP loss.

Re: Guide for Mages

Posted: Sun Jul 19, 2015 5:15 pm
by Furyion
Keiros wrote:Thanks Buddy , But Won't Leveling With A Group Like The One You Have On The Screenshot Make The Xp A Little Lower?
I Know Leveling With Groups Is Better , But Doesn't Soloing Gives More?
Btw Do You Know About A Mage Leveling Guide Which Doesn't Depend Much On Plat?

And Please Post More Screenshot :D :D :D :D

If you want a cheap build, go ice(ice blast is cheaper then storm), check out my guide, and use energy shield(to save health), and energy boost(to save energy). But the most important stuff to level first is ice shard, ice blast, and ice attune.

As for places to lv. Lirs 1-20 dust 20-30 shale 30-50/55 stone 50-75/80 ow 80-120 carrow 120-180 tower 180+

Re: Guide for Mages

Posted: Wed Aug 05, 2015 1:42 pm
by Garat
In the tower, with just one more person in your group, you can take the 4*s, the 3*s go quicker, and you get significantly mor XP per lix. I average 1/2 bar solo, and 1 bar in a group of 3

Re: Guide for Mages

Posted: Wed Aug 05, 2015 1:43 pm
by Garat
Hey! ^ that post made me shieldbearer! LOL

Re: Guide for Mages

Posted: Mon Jan 04, 2016 4:39 pm
by SelaAragon
Am I to understand that bandage wounds and meditate should have zero points invested and that sigils should be used to heal between battles instead? If so, how many sigils would I need to maintain for health and energy? Bear in mind that I am a new player with a level 39 mage. I plan to purchase some sigils this week but the question is how many and what type? I want to heal within seconds, not minutes lol. I am using an ice mage build allocated 3 focus/2 vitality.

Re: Guide for Mages

Posted: Mon Jan 04, 2016 5:16 pm
by paggasquid
SelaAragon wrote:Am I to understand that bandage wounds and meditate should have zero points invested and that sigils should be used to heal between battles instead? If so, how many sigils would I need to maintain for health and energy? Bear in mind that I am a new player with a level 39 mage. I plan to purchase some sigils this week but the question is how many and what type? I want to heal within seconds, not minutes lol. I am using an ice mage build allocated 3 focus/2 vitality.


Hi SelaAragon

I doubt anyone can answer this question for you. If you want to know the answer go look at the stats page and see how many sigilis you need to fully heal in the desired time.

And yes, no skillpoints in bandage wounds or meditate if you have enery regen items. As a mage, if you want a skill that boosts energy regen, choose energy boost over meditate, because this also works when you are in combat.

Re: Guide for Mages

Posted: Mon Jan 04, 2016 5:58 pm
by SelaAragon
Thanks for the heads up. I should probably just over-buy sigils for now in anticipation of end game and just be done with it.

Re: Guide for Mages

Posted: Tue Jan 05, 2016 5:24 am
by Armo
I'd have at least 1k of each sigil before level 180.

Re: Guide for Mages

Posted: Tue Jan 05, 2016 8:04 pm
by SelaAragon
That is my plan. I am going to buy 600 energy and 400 health for now then another 1000 at level 100. Am I better off using platinum for these or acquiring them from a player using gold?

Re: Guide for Mages

Posted: Wed Jan 06, 2016 4:19 am
by Armo
Buy chests with platinum and sell them for 15-20k each. Then buy sigils for 5k per box.

Best value for your money.