Last Update: November 13 2017
Reason for Update: Dragon Pet
I noticed that there are several other mage guides on the forums:
-) A General Mage Guide
-) A PVP Fire Mage Guide
-) An Ice Mage Guide
-) And Even An Auto Mage Guide
But, there was no DPS Fire Mage Guide. A ways back, I made a Fire Mage Guide, but was told that it was a bit technical, was focused only for EG mages, and lacked some common answered questions that an updated guide should try to address. I have taken this criticism to action, and have since been trying out some new things, looking into new gear, and even made a noob mage on Herne, Bob TheMage, lvl 115, to test out some new noob game mechanics. After a while, I have finally gathered the information needed to compile this into a new, fresh, easy to read and use, Guide.
Like with my old guide, I will be updating this as new content comes out, and as I notice new things that I think can help mages everywhere of every level. So check back regularly.
This Guide will be broken down into a few sections.
-) First, I will generically go over a mages different stats, abilities, skills, and Pets/Mounts.
-) Second, I will take a more in-depth look into different level zones, going over gear, skills, and leveling techniques.
-) Thirdly, I will go over EG for a fire mage, further going into roles at EG bosses like Gele and Proteus, what rings and other gear are best for optimizing your DPS, some tips and tricks.
-) Lastly, I will go over what gear, build, stats, and skills I use, including a link to my Youtube video where I display all of this!
STATS, ABILITIES, SKILLS, Pets/Mounts
Strength is 100% useless for a mage. Don't put any stat points here. There are only 2 weapons that a mage can realistically use that utilize strength, Ymir (and grim/askold etc) wands, and Dragon Lord Wand. All other mage weapons use magic damage, which, is not affected by strength. Even for DL wand, strength is pretty useless as autoing does not add to a mages DPS. This is mostly due to how much attack is needed to land autos on a boss. At the EG level, a ranger needs 13k+ attack to land a decent amount of autos on a boss, no mage can get near this without heavily sacrificing almost all of its DPS.
Some mages over time have said that dex is useful for defense. However, I beg to differ. Defense can help for mages solo leveling because of how squishy we are, but the amount of dex it would take to have a sufficient amount of defense would heavily cut into a mages DPS. If you are having trouble staying alive, I would suggest buffing up vitality, buying a shield, beefing up e shield, or spaming restos.
Vitality is fairly important, however its importance changes over the course of the game, especially with level. Read below for the specific level ranges to determine how much, if any, vitality to use.
This is without a doubt your most important stat as a mage. Focus directly impacts your damage and your energy. The over generalized recomendation is to get as much focus as you can without sacrificing surviability. Look below for a more in depth analysis for each level range.
Here is a graph to display the importance of focus. This graph analyzes a lvl 50 firebolt with a focus range from 0 to 5000. For purposes of comparison, fire magic is kept constant at 0.
There are a multitude of abilities in this game, from pets, to mounts, to novelty, to evasions, to DPS abilities. I will only be covering the DPS abilities of wand, fire magic, and ice magic here.
The most important of the 3 DPS abilities. Fire Magic directly links to how much damage your fire based skills will do. To counter a popular conception, ability DOES NOT equal accuracy. Although it does impact accuracy, 5000 fire magic will barely, as in not really noticeable, be more accurate than 2200 Fire Magic on a lvl 220 mob or boss. Maybe sometime in the future this will change, but as of now this is how it is.
As I did for focus, here is another chart to look at the impact of fire magic on firebolt, with focus held constant at 10 for comparison purposes.
Arguably the second most important of the 3 abilities. Although as a fire mage you are probably wondering why you should care about ice magic, due to the nature of bosses in the game, some are weak to fire, others are weak to ice. As a result, it is valuable to have both fire damage, and some ice damage. I'm not advising going full hybrid, but using ice shard is a definite plus, thus I stress caring about ice magic. No need to buff it up with gear, but it is worth maxing.
Useless. Plain and simple. Unless OTM revamps the wand attack and range stats wands are fundamentally useless after level 50, and even before level 50 they are not needed.
I will cover this in order of what a Fire Mage should max first while leveling. Read the skill description for further details on use for the skills. This is not a 100% definitive order, and depending upon your situation/level one skill may be more valuable than another.
Ever since the addition of this skill with the Dragon Fire (dracarys) update in 2013, this has become an essential skill for fire mages. Prior to this update fire mages were considerably weaker than ice mages, with the old best build being maxed shards and maxed bolt, fire storm was obsolete as it did less damage than shards with a longer cooldown. fire attune changed this and made mages fire or ice, no more hybrid mage. This skill is a massive buff, and imo is the most important fire mage skill. At early (1-130) this skill can double the damage of your bolt and storm. As such, I would recommend maxing it first.
The first skill any mage learns on the shores of Lirs Reach, now heros landing. This skill is now instant cast, with a cooldown of 7 seconds. It is the fastest mage skill there is, and an extremly important fire mage skill. At upper EG levels it can do astonishing damage. This skill is the best skill to focus on in terms of damage boosting stats (see the EG section of this guide for a more detailed explanation as to why).
This skill rose to importance as a result of the dragonfire (dracarys) expansion in 2013. As a fire mages AOE skill fire storm can be a handy tool for clearing adds (as OTM thinks mages are meant to do), however, as providing more damage than fire bolt (up until max EG DPS builds), it is a leveling fire mage's heavy hitter skill. Due to this it is without a doubt the second best fire mage DPS skill.
Up until level 50, lures do not need to be leveled, as mobs resistance is quite low. After level 50 however, mobs start to develop resistances, with a dramatic gradiant between Stonevale and Shalemont. Even upon entering Stonevale throughout the remainder of leveling, lure only needs to be half maxed, maxing lure only becomes required for bossing, from met bosses all the way through Gele, and especially prot (see EG discussion for more details). My advice is to split your spare points after your DPS skills above are leveled between e shield and energy shield, stopping putting points in lure at half max.
Energy Shield is a skill tome shop skill that unlocks after the entry quest is complete at level 19. As mages lack defense and armor, this skill is a mages best defensive attribute. Up until the tower release in 2014, e-shield was nerfed. The skill description said it was impacted by focus and ice magic, but this was not true in effect. After this update, e-shield recieved a boost. A max E-Shield for an EG fire mage protects the user from around 3k damage, which is basically a re-castable 3k health buff. This is especially helpful for dealing with a bosses AOE, as the aoe from a boss will wipe our your e shield, but by the time the AOE cycle restarts e-shield is ready to be re-casted. For leveling it is also very important for preventing deaths and keeping attune on. However, it is not more important than DPS skills imo, and as such should be leveled using spare points with fire lure. This doesn't hamper e-shield's effectiveness, as even not fully maxed it is still quite useful. Even at EG level my mage doesn't have e-shield maxed.
Ice shard? Why "Ice" shard? Isn't this a fire mage guide? Didn't you just say
Yes, hybrid mages are not as powerful as they once were, as in, don't max ice shard over fire storm if you have fire storm... But, especially in EG or even 180+, having ice shard as a skill becomes quite useful. Bosses and mobs are weak to different elements. For example, 205 and 210 edl are weak to ice, 185 and 195 EDL are weak to fire, Monoliths are weak to fire, but Smolach 210/160/110/60 is weak to ice. As such, I have found it useful to have a skill that isn't fire. Furthermore, at most bosses there will be an ice mage and a fire mage, and in these cases ice shard does more damage than incinerate would in its tics.Bobthemage wrote: fire attune changed this and made mages fire or ice, no more hybrid mage.
Ok, yes, I did just say that, but that doesn't mean incin is useless, does it? Imo, incin is a good 4th dps skill, however I would advise against prioritizing it over ice shard, unless you are meant to be a fire mage locker for bosses only weak to fire magic. In this case, ice shard is useless.Bobthemage wrote:ice shard does more damage than incinerate
Other useful skills
"EB" is a fairly decent skill, but imo sigils or an elix work much better as you don't need to sacrifice skill points. nonetheless it works well if you are just starting out and don't want to pay for sigils or lixs.
plure (pierce lure), is extremly useful. And unless you have a few mages in your clan or time zone who activly use it I would suggest picking it up. It is also extremly useful for group leveling with a rogue or ranger or a spear war.
Useful for leveling with a druid or for proteus (see EG section)
Slash lure, slure, is useful if you have a lot of DPS wars with axes, otherwise don't worry about it.
Uh, I think your lost, Here is the Ice Mage guide. Ok fine, that's a bit mean, considering I say ice shard is worth using. But ice blast is mediocre even for an ice mage, without ice attunement and ice lure and ice magic buffs it is really trashy for a fire mage. You may think its ok as a 5th dps skill, but really this hurts your dps as you don't have enough time to cast 5 skills reguarly.
Fire attune gets rid of ice attune, so useless
Ice and Giant lure
Let ice mages use lures for themselves, and giants lure is just absolutly useless.
PETS AND MOUNTS
Up until the release of the food of the gods update, the best caster pet was the bunny. It added focus, a nice heal, and was a great all around pet. Now we have the dragon, which is a jackpot luxery pet... The dragon comes in 4 elements (if you count poison as an element, which i kinda do) of fire, ice, magic, and poison. It provides 120 to each stat on top of that with 1000 bump to critical skills and strike. This is quite a combo and imo is the best DPS mage pet. Added vit for surviability, focus for damage and energy, and a 3.8k elemental damage skill. but it is extremly expensive and hard to get, so while it may be the best, the bunny is still pretty decent.
The current best mount for casters and mages specifically is the wolf, but as was recently leaked by Muldar
Muldar wrote:Might be one coming in the next update....
Might be a really cool one.....
Might be wanting one myself....
Might be making a Mage....
(I am, I am making a Mage)
Thus, I would suggest waiting for the new mount to come out. If you need a mount for now I would suggest getting the lower tier mount so you lose less tokens should you wish to trade in when the new mount rolls around next year.
FIRE MAGE BREAK UP BY LEVEL RANGES
This is a part of the guide I felt I needed to go more in-depth in than my previous one. I will break down this section into bulk level categories, 1-50, 50-100, 100-130, 130-150, 150-180, 180-215. I will cover 215+ in the EG section which immediately follows this section. Without further a do, lets begin
Welcome to the game! "You're a wizard Harry!", or "You're like... a wizard." Sadly there are no transfigurations or murdering of white walkers, but mages are, in my not so humble opinion, the best class in the game. Ice mages may be chill and all, but being a hot head can be way better.
This is a fun level range. A mage can easily solo level here if they have attune, fire storm, and fire bolt, however, since fire storm only drops in the OW, a zone where you need to be 60+ to access, and the bosses that drop it are levels 80+, you are unlikely to be able to acquire this spell tome at the start of the game. As such, I would suggest supplementing ice shard for fire storm.
During this level range worry less about gear, and worry more about leveling. I would recommend following the questlines. If you are making an alt, or are a world x-fer, or you just happen to have a large sum of gold to toy around with, this is the level range where regen has the largest impact. I would recommend buying a heroic ammy of vigor or just a standard heroic ammy of rejuvenation. This level range goes fast, so don't worry too much about buying level gear for this range. Investing in a royal and grand fire attune ring however can be quite helpful.
Welcome to being level 50! you now have the ability to use OW shop gear, including the masters grimoire (master grim).
For leveling, I would recommend staying with the quest line, OTM has expanded it and it is a nice, cheap way to level up. Other possibilities are to lix in stonevale to 70, pirates to 89, scorpians or eyes to 100.
For gear, I would suggest acquiring the dusk and dark shadow armor. The focus boost is nice, and the armor bonus is equivlent to the warden questline armor. BUT don't neglect warden and met armor, as these armor pieces are required for frozen which is required for dragon lord which is required for exalted dragon lord which is required for dulch gul which is recquired for... wait that's it
Warden Quest Line
Meteroic Quest Line
Jewlery is finally accessible to you. at level 60 you can start to use ow skill rings. I would recomend going for a royal and grand fire attune, a royal firebolt, and a royal fire storm. There is an event ring for fire storm as well that works pretty well as well, same for fire bolt. All in all, try and max these skills as high as possible. At this point in the game, gather all the skill points you can, max fire attune, then fire bolt, then fire storm, then lure, then e shield. Skill points will add more damage than any other attribute, this changes after level 150, but up until then keep this trend up.
This is also the last level range where regen has any use. After 100 regen doesn't provide any reasonable assistance in terms of energy or health regen. I would suggest investing in sigils over regen.
As for lux, a masters grim is helpful, but not required. it does provide a large buff to your damage but if you lack the gold don't worry about spending a lot of time farming for one.
Welcome to the beginning of the early game stages. Up until now you were in the tutorial to the game. You have hopefully now unlocked your warden armor, acquired fire storm, have started your met armor, and are beginning to grasp the mechanics of the game. Starting at level 100 the game goes a little slower (not as much as it used to with the new xp curve), and you enter the role of the dutiful camper! It is in this level range that most likely your clan, if an EG feeder or a clan that kills frozen bosses, will begin to teach you how camping bosses works, how to record times of kills and attendance, and some basic locking strategies.
Mages in OW Lock Battles:
Don't be alarmed if you get asked to leave the lock group for a rogue or warrior. While mage dps is phenomenal, locks aren't one by net DPS where mages triumph, rather they are won by short-term burst DPS within a 10-15 second time window (exception: aggy/legacy). Rogues excel in this area with most of their skills being insta cast/fast cast. Nonetheless, if you find yourself in a lock group your best skill for locking is fire bolt. it is a mages only insta cast skill.
My recommendation for skill use is:
1) Fire Bolt
2) Fire Lure
3) Fire storm
4) fire bolt
This gets in the most DPS overall before the lock I have found from testing.
Welcome to Celtic Campers!
Now that you have gotten camping out of the way, frozen armor becomes a major stage of the game for new players, and is arguably the largest bottleneck in the game. While this is a pain at the time, this is a needed bottleneck. It gives players the needed time to learn locking strategies key to mid and EG play, teaches players key game mechanics and a deeper understanding of their classes, and it teaches needed patience when it comes to gear, as prior to frozen (Warden and Met) were easy to come by, but frozen, DL, and EDL, and especially DG are not. This is also a good time to make a name for yourself on your server as a hard worker and a loyal clansman. This can go a long way in the mid-EG stages of the game.
Frozen Quest Line Walk Through
Now onto gear and other stuff
Gear and Lux
Level 100 -> focus of the seer
Level 100 -> aggy skill rings (yay, up to +10 for fire storm and fire bolt)
Level 110 -> Aggy Grimoire
Level 120 -> Aggy skill braces (go for fire mages bracelet of focus (or vitality) or a battlemages bracelet of fire.
For ammy, I suggest using a hellfire riviere and a hellfire runestone for your misc, continue to upgrade these through EG, switching your misc to a royal emberdrake charm of firebolt once you can (see EG guide)
Armor wise, I suggest using met and frozen. The aura bonus is nice. Spirit shadow works instead of met, but frozen is a better fit. Also, frozen will help when camping pyrus due to the lava fields.
Where to level? I would recommend doing the quest line, as it is free xp, however if you want to speed lix: spiders in carrowmore from 100-105 or trees in ow from 100-115, then wraiths to 120, then blackstones to 126, boggans to 130. Other options include doing trees to 120, and then golems to 130. Lastly, you can do the zombie 105 pit to 105, then either trees or wraiths to 120.
Welcome to the Carrowmore stages! You are almost done with the OW (not really cuz Aggragoth's drops are op at this level range, but aside from that dragon). Nothing exciting happens for mages between 130-140, except for a frozen glow stick (Frozen wand) being unlocked at 135. Don't pass up unlocking this item, it is necessary for DL wand and grimoire, and DL grim is needed for EDL grim.
For leveling, stick with the quest line, but if you want to lix just follow the boggan rooms, there is one for each small level range, makes leveling really easy.
Armor, gear and lux
130->Shadow Aggy Grim
135-> frozen wand, don't use but unlock for later upgrades
140-> Beast bone (BB) and Ancient Beast Bone (anc bb) gloves. Anc bb adds 300 fire bolt damage. I still use these gloves at EG, 100% worth getting, only costs 15 minor bone shards
144-> BB and Anc BB boots -> adds 400 fire storm damage, once again GET! Anc is 15 lesser shards
148-> Bb and Anc BB helm -> sacrafice buff... trash but armor and health upgrades are decent.
150 -> Dragon Lord Gloves (see next level section for more details)
150-> focus of the mystic (see next section for more details)
Ammy and charm: Continue to upgrade your hellfire gear. Other options include getting a jalan or comrak ammy or set (shrive or spirit), or using a focus boost lux ammy.
Rings: Ow skill/ event rings are still your best bet (event: silverweb rings of fire bolt, or the frost iron fire storm rings)
Other armor option
There is another option for armor that I used during this range, but it is a little costly and hard to get. This would be the obsidian armor (gloves unlock at 122, bp unlocks at 132) It provides similar armor to frozen, but no health buff, instead it provides fire magic boost, which helps your damage. Don't stress about getting it, but if you somehow get enough grand runes, the set is worth using until DL.
Welcome to the Mid Game! Boy, you thought frozen was a pain? DL isn't that bad as most clans have banks with some drops stored up, but nonetheless, constant camping and killing is still a requirement. Rogues still shine for locking though, so don't get upset when asked to drop for one, be happy they are getting you geared
How to level?
As of now the quest line ends... but it is supposedly getting expanded with the next update. I will update this guide when that happens, but for now you need to lix. Follow the boggans to 156, then do bolgs to 165, then do troll path to 171, then do jug room (room has 4 or 5 4* trolls and a bunch of firbolg juggernauts, its the room along the troll path in carrow) to 175, then do wyrm hall or snorri pit to 180. Other option is to do tower at 170-180+.
Armor, gear and lux
With midgame comes a massive upgrade to this area
150-> focus of the mystic
150-> DL gloves (+5 fire bolt WOAH)
155-> DL boots (meh, +5 EB, use fire storm boots over this until you get full set
160 -> DL Helm (meh, +5 ice blast, use over anc bb helm)
165 -> DL skirt (+5 e shield, hell ya use it)
170 -> DL Robes (+5 cloak, meh, complete your set and get that awesome 500 health, 500 energy bonus, also it looks sick af with a blue coven )
170 -> Hrung skull of fire bolt (or fire storm, but fire bolt is better)
175 -> DL Wand (150 focus, not bad at all)
175 -> shadow hrung skull
175-> Mighty Hrung hat of firestorm (op use it, don't worry about breaking dl aura, use anc bb gloves and boots as well if you can still max fire bolt, otherwise use dl gloves)
180 -> DL grimoire (300 focus, op af)
180-> dark mordy grimoire
180-> void hrung skull
180-> Dark mordy helm (use hrung hat over this)
180-> majestic and royal hrung firestorm helm (op use it, don't worry about breaking dl aura, use anc bb gloves and boots as well if you can still max fire bolt, otherwise use dl gloves)
180-> grand necral ring of burial (or ague, but burial is much better (see EG section)) (use only if you already have bolt, storm, attune at 50)
180-> mighty necral ring of burial (or ague, but burial is much better (see EG section)) (use only if you already have bolt, storm, attune at 50)
And a bunch of mordy skill rings (only use over necro rings if A) don't have access to necro rings or B) need to max the skill
WELCOME TO THE FINAL STAGES TOWARDS EG!!!!!
So much gear becomes available here that I will not be discussing that here, I will only discuss the process of getting to EG. For gear and EG strats see next section.
Leveling: tower... Enough said
Gear: OCCULT IS OP Best armor (other than full dg, or mixed in dg) is the following: hrung hat, occult bp, occult skirt, occult boots, anc bb gloves ||
This is the moment you have all been waiting for mages! You are finally prioritized for EDL locks... or you were... back in 2014 when clans still lock fought over General Gron and Onyx... Now only icemages matter at 205/210 EDL.... "Wait? Bob?" "Yes?" "Didn't you say:
[quote="Bobthemage]especially in EG or even 180+, having ice shard as a skill becomes quite useful. Bosses and mobs are weak to different elements. For example, 205 and 210 edl are weak to ice, 185 and 195 EDL are weak to fire, Monoliths are weak to fire, but Smolach 210/160/110/60 is weak to ice. As such, I have found it useful to have a skill that isn't fire.[/quote]
"Oh ya, I did... hehe, some may say I planned this all along." Although a DG ranger (due to cold damage) or your best rogues/rangers may still outdps you, a fire mage with iceshard is on average better than melee DPS at 205 and 210 EDL.
EG FIRE MAGE GUIDE
Now comes the fun part of this guide. I will further break this down into a few sections. 1) EG Fire Mage Roles (necro, prot, gele) 2) Best EG DPS strats for builds and gear 3) How to get prot kills, 4) how to Hotswap 5) Other FAQ's. My build and walk through will be in the following section.
1) EG Fire Mage Roles
Disclaimer: Each clan will have variations to my generic outline below. My outline stems from my own expierences and my roles/roles that I help other mages with at EG on arawn and occasionally other servers. Please contact a leader prior to trying any of this out or before a raid starts for clarification as to your specific role.
At necro there are really only two roles and they are quite simple.
1) DPS and lure on necro, which is self explanatory. Keep pierce and your elemental lure up and dps the boss
2) Join the spirits group. See below for a youtube video of me doing spirits at necro :-) (will eventually update this with a more detailed walk through of how to do spirits as a mage, but for now here is a video of when I did do spirits)
Proteus is a boss where mages will always be hated, unless none are online and you are only one that logs on. If a screen pops up for more than one second.... Anyways, Proteus is a boss in arcane sanctum in the left circular room. What makes proteus special for mages is that he occasioanlly pops up screens that due insane elemental damage coorosponding to the element of the screen, the corresponding lure at 50 is needed to break the screen. 45 will not work, 49 will not work, 49 with 10000000000 fire magic will not work... it must be 50. Screens pop up for all three elements: Fire, Ice, and Magic. Typically a clan will have a designated Magic and a designated pierce lure mage. And then an ice mage will cover ice and a fire mage fire. Before each raid it is advisable to discuss amongst your fellow mages to make sure all lures are covered.
Here is a proteus video with me as lure monkey (like with necro one I will replace it with a lure monkey explanatory video soon)
Gele is a raid where variances for mage roles greatly vary accross servers.
On arawn we have 2 mages at gele, XTAL Dps, and Freezers. I am a freezer
-) freezer -> they freeze the xtals that spawn while dps is still on a previous x-tal to prevent gele from healing. i use a shadow hrung freeze skull to do this
-)XTAL DPs, they dps the xtals.
One over key is to make sure pierce lure stays on gele the whole raid.
Here is a video with me freezing (i am multilogged in this video, and will soon update guide with a how to freezer specific video)
2) EG Fire Mage Builds
I will break this subsection down into different gear types:
IF you have firebolt CD misc of 15%+ and necral band for fire storm 20%+
1) Gele Bolt wand
2) gele storm wand
3) mordy flame grim
IF you DONT have firebolt CD misc of 15%+, but you have necral band of fire storm 20%+
1)gele bolt wand
2) gele storm wand
3) bolt hrung skull
4) mordy flame grim
1) gele bolt wand
2) bolt hrung skull
3) gele storm wand
4) hrung storm skull
5) mordy flame grim
1) godly hellfire riviere
2) imperial hellfire riviere
3) skain set
4) perceptor ammulet
5) royal hellfire riviere
1) godly emberdrake charm of fire bolt
2) imperial emberdrake charm of fire bolt
3) royal emberdrake charm of fire bolt
4) godly hellfire runestone
5) imperial hellfire runestone
6) royal hellfire runestone
1. Mordy Fire bolt brace and Necral Firestorm band
2) Dancing flames brace and necral firestorm band
3) meteor brace and necral firestorm band
This is a larger discussion. I need to thank the following mages for their help in providing data to use in figuring this out: HoHoMage, Arigue, Castrolas, Arachnus, and a few others. Using this data I was able to mass test a bunch of different Eg firemage rings and run them through to determine a generalized list. This list was pretty consistent accross builds with vast differences in fire magic, focus, and cooldowns.
The below chart is organized in terms of rough Damage Per Second, with the numbers on the right giving the average difference between the ring above and below. This is damage per second, not damage the skill does.
3) How to get prot kills?!?
Rangers on every server are amazing at proteus with edl quiver. Shout out to ventius (betus on forums). EDL quiver is just way too op. I have two ways around their annoying quiver stealing all the prot kills.
1) The good Little Support Lure Monkey Mage Approach. For all of you mages who don't want to play sneaky in organizing lock groups to get kills here is the best way I can suggest. Take advantage of times with low rangers, on prot bases (as they are less likley to haste) and use pots. You won't get a ton of kills but you may pick up 1 or 2.
2) The sneaky lock group engineer's way. The best way to get prot kills is to organize full mage lock groups. Mages are the second best dps at proteus behind rangers, a few rogues on my server can outdps me but only 3 atm (and they have only outdpsed me once each). As the other ranged dps class, a full mage group can outlock a 1/3-1/2 ranger group. If you can't complete with mages fill in with ranger alts and pretty good rogue mains. I call this stacking the lock group. Due to the odd screen or prot rage rangers are likley to die, and since when you die out of lock all DPS you put towards kill gets wiped, the rangers will lose any credit towards kill. Is it evil? yes. Does it work? yes. About half my prot kills are from this, the other half are from me trying really hard when ventius or carpediem aren't there.
Overall, mage dps can reach a point where it is fairly competitive
Here are two videos in which I show this, in neither video was rage bad or were lures messy...
4)How to hotswap
Will be filled in over time... If you get asked a question a lot, or have a question, feel free to PM me and I will include a version of your question with your answer :-)
WALKTHROUGH OF MY BUILD
MY CURRENT BUILD/SET UP
Dexterity: 5 (215)
Focus: 1140 (2795)
Vitality: 10 (430)
Health sigils: 311
Energy sigils: 2606
defence: Can't remember
armor: Can't Remember
Fire Attune (50/45)
Fire Lure (50/45)
E shield (28/45) (with edl legs, 20/45 otherwise) [may need to update this number, been a while]
Freeze (42/45) (use a shadow freeze skull || +12 freeze, 25% CD, 1000 E, 30 mag dmg, 3000 speed; And Godly Abyssal Ring of the Glacier || +10 iceshard +10 freeze) - Freeze for gele I am primary freezer and director of runes and mages at gelebron usually, cuz i haven't missed a single gele raid in Resurgence since i joined back on August 4th 2016
Royal Trollbone helm of firstorm || (150 vit, 8 firstorm, +650 firestorm dmg, 9 armor, 180 req)
DG BP|| 480 focus, 120 vit, 120 defence, +1000 firemagic, +1000 icemagic
Occult Skirt || +650 firestorm, 176 elemental resist, 240 hp, 300 e
anc bb gloves || +300 bolt , 23 armor, 39 elem resist, 32 hp, 64 e || (hotswap to occ gloves [+900 shard] for 205/210 edl)
Occult shoes || + 500 bolt, 37 armor, 75 elem resist, 120 hp, 150 e
hotswap to edl and darkscale helm of mysteries for gelebron
Lvl 6 golden rabbit (tier 4) named Harey Potter (pun intended )
lvl 3 silver wolf battlemount (tier4) named Ghost, rarely use.
MH: dark wand of solar bolt || + 675 to bolt, 5000 mag dmg skill, 180 foc, 600 energy, 130 mag dmg, 3k speed, lvl 210 req
OH: Exalted Dragonlord Grimoire || 450 focus, 6k divine dmg skill [90 sec CD] , 200 divine dmg, 300 chaos resist
Ammy: Godly Hellfire Riviere || 250 focus, 150 vitality, 800 firemagic,
Misc: Royal emberdrake charm of firebolt || 30 focus, 300 firemagic, 15% cdr to firebolt hotswap to golden camo charm for traveling and some bosses and dailies
Brace 1: godly abyssal armlet of fire bolt || +505 bolt dmg, + 9 bolt, 500 fm || Hotswap to majestic aetheric band of the meteor when i use edl || 155 vitality, +7 firestorm, + 7 incinerate, 450 firemagic (keeps firestorm maxed when i take off helm, edl gloves cover for brace)
Brace 2: Imperial Necral Band of Firestorm || 25% Storm CD, 400 hp energy, || hotswap to royal necral band of iceshards for 205/210 edl bosses || 20% shard CD, 300 hp e
Mighty Aetheric Ring of Firebolt || +405 dmg, +11 bolt
Mighty Aetheric Ring of Firestorm || + 608 dmg, + 11 to skill
Godly Abyssal Ring of Glacial Storms || +10 iceshard, +10 freeze
Godly Abyssal Ring of Burning || +10 incinerate, +10 cloak of fire
Imperial Orphic Ring of Lure of Fire || 150 focus, +9 fire lure, 275 heat resist
Imperial Alechemic Ring of Fire Attunement || +9 fire attune
Imperial Frostiron Ring of the Glacier || +9 e shield, +400 icemagic, +45 elemental resist
Imperial Necral ring of Burial || 90 dex, 90 foc, 900 firemagic
Godly Aetheric Ring of fire bolt || +15 firebolt, +675 damage
Majestic Aetheric Ring of Firestorm || +709 firestorm dmg, +12 firestorm