Eragon123 wrote:BTD wrote:What give "armor"?
- Armor lowers the amount of damage you receive from normal attacks (not skills).
- Defense lowers the chance of enemies hitting you with normal attacks (not skills).
- Attack increases the chance of your attacks hitting enemies.
- Evasions decrease the chance of enemies hitting you with skills (there are different types of evasions for different types of skills).
Correction, armor lowers the amount of damage you receive from all physical damage. This includes skills as well as autos.
Your armor stat counts as your physical resists. For example if you have 782 armor, you will also have a base crush resist of 782, a base slash resist of 782, and a base pierce resist of 782. Any gear (like those old braces) that add crush resist gets added to the resist count, but in terms of how the game treats it, this counts as higher armor for that one type of damage. For example, if you have 782 armor, and a 100 slash resist brace, your total armor remains the same at 782, but when you get hit by any form of slash damage, whether skill or auto, it is as if you have 882 slash armor.
Think of armor as physical resists. They function identically to elemental resists.
as proof, have a warrior pummel you with and without armor on or with and without shatter (as shatter removes armor and as a result physical skill damage is less nerfed).
-in short, armor decreases how much physical damage you recieve from skills, autos, and falling coconuts.