You do realize there are a couple different parts of the team, right? Schwing stated that the developers (the actual game coders) are still working on fixes. The stat changes/fixes were a simple design issue. The people who came up with the items decided to change/fix the items, so they did. Just because the patch notes didn't mention any backend changes doesn't mean that none were done, or that the design changes were more important and took the focus off of everything else...all it means is that the design changes were easy enough (and important enough) to be released immediately, rather than waiting a while until the next update. I recall someone saying that the skills with the rings were insanely overpowered, obviously it was bad enough that VR wanted to get them fixed instantly.Blaming "outdated" phones is a bs excuse imo. They stated themselves that they were increasing the number of compatible devises, not decreasing. Hopefully once all the noob gear stats are in order they'll focus on making a working product.I wouldnt call an S9+ terribly outdated but it freezes horribly. Now after this "fix" than ever before.
*edit to add Jake's post from the patch notes thread*
The bloom rings had a gamebreaking skill they shouldn't have had.
Taunt ring skill, on a warrior, would do around 9k damage with a 5 second cooldown.
Calm ring skill, on a druid, could heal up to 12k.
As far as I know, VR has not blamed any "outdated" devices. the only people I have seen mention "outdated" devices are players, who obviously know nothing about what devices would be outdated. Yes, I believe VR said that the engine upgrade should increase the number of compatible devices. I'm not sure if that's still the case...old devices are only getting older, and everything becomes unsupported eventually (unfortunately).