Re: BT kill number 30 on Gwydion
Posted: Mon Aug 27, 2018 12:03 am
Great job on 30 kills, really impressive, those drop rates disappointing though :/
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All they would have to do to make the ammys awesome is to add more damage than the runic ammysYou guys got barely any ability rings either, sucks that the ammys are so bad for 99% of people, they need to swap ammy and ability ring drop rates :/
+1 to ammy suggestion.All they would have to do to make the ammys awesome is to add more damage than the runic ammysYou guys got barely any ability rings either, sucks that the ammys are so bad for 99% of people, they need to swap ammy and ability ring drop rates :/
With the cooldown rings, remove the ones that are not going to be used by endgame players which would increase the chances of the good ones dropping
These two changes would help a lot
Players can only use so many skills, why buff skills that in the end, even if they become decent, can’t be used due to a maximum amount of available skill points?+1 to ammy suggestion.All they would have to do to make the ammys awesome is to add more damage than the runic ammysYou guys got barely any ability rings either, sucks that the ammys are so bad for 99% of people, they need to swap ammy and ability ring drop rates :/
With the cooldown rings, remove the ones that are not going to be used by endgame players which would increase the chances of the good ones dropping
These two changes would help a lot
As for your 2nd suggestion, I think VR should buff those skills instead. Otherwise it would be like everyone using the same skill sets..and even the Developers are like saying yeah this is the way to go, don’t use the rest of the useless skills. It would kill even the slight chance of CH being more versatile in skill builds.
Godly everything!!!!just remove royal and imperial tiers !
+1000Godly everything!!!!just remove royal and imperial tiers !
Yeah it’s because half of the skills right now are either utter trash or useful only in extremely niche situations. And not everyone can afford to become true dps mage with thousands of sigs at their disposal. Your example of EB is still used by many players compared to other skills like energy harvest.Players can only use so many skills, why buff skills that in the end, even if they become decent, can’t be used due to a maximum amount of available skill points?+1 to ammy suggestion.
All they would have to do to make the ammys awesome is to add more damage than the runic ammys
With the cooldown rings, remove the ones that are not going to be used by endgame players which would increase the chances of the good ones dropping
These two changes would help a lot
As for your 2nd suggestion, I think VR should buff those skills instead. Otherwise it would be like everyone using the same skill sets..and even the Developers are like saying yeah this is the way to go, don’t use the rest of the useless skills. It would kill even the slight chance of CH being more versatile in skill builds.
Most of these skills are temporary support skills, or support skills used on an alt in which while they help out, they are not skills that anyone would use normally. This isn’t just because of the “power” of the skill but also their relative powers compared to better developed skills and because of the skills nature.
For example, no matter how op EB becomes, no true DPS mage would use it. DPS gear and dropping out to sigil is still better DPS (assuming can regen full mana in 30 seconds or less).
Now thats creative thinking. Buffing isnt just raw numbers, sometimes u can even entirely change the skill.Yeah it’s because half of the skills right now are either utter trash or useful only in extremely niche situations. And not everyone can afford to become true dps mage with thousands of sigs at their disposal. Your example of EB is still used by many players compared to other skills like energy harvest.Players can only use so many skills, why buff skills that in the end, even if they become decent, can’t be used due to a maximum amount of available skill points?+1 to ammy suggestion.
As for your 2nd suggestion, I think VR should buff those skills instead. Otherwise it would be like everyone using the same skill sets..and even the Developers are like saying yeah this is the way to go, don’t use the rest of the useless skills. It would kill even the slight chance of CH being more versatile in skill builds.
Most of these skills are temporary support skills, or support skills used on an alt in which while they help out, they are not skills that anyone would use normally. This isn’t just because of the “power” of the skill but also their relative powers compared to better developed skills and because of the skills nature.
For example, no matter how op EB becomes, no true DPS mage would use it. DPS gear and dropping out to sigil is still better DPS (belly rubs can regen full mana in 30 seconds or less).
And you went pretty bold saying no matter how op EB becomes...probably cuz you’re only thinking of adjusting raw numbers. But what if additional utility effect added to EB? Like providing the affected player with “decrease 20% recast time” on all their skills and stacks diminishly with other recast gears? Highly unlikely that it will happen tho, at this rate. Maybe In 5 years down the road, lol.
I do hope a large number of the skills get reworked to balance the classes. This will allow for much better pvp prospects down the road.Now thats creative thinking. Buffing isnt just raw numbers, sometimes u can even entirely change the skill.Yeah it’s because half of the skills right now are either utter trash or useful only in extremely niche situations. And not everyone can afford to become true dps mage with thousands of sigs at their disposal. Your example of EB is still used by many players compared to other skills like energy harvest.Players can only use so many skills, why buff skills that in the end, even if they become decent, can’t be used due to a maximum amount of available skill points?
Most of these skills are temporary support skills, or support skills used on an alt in which while they help out, they are not skills that anyone would use normally. This isn’t just because of the “power” of the skill but also their relative powers compared to better developed skills and because of the skills nature.
For example, no matter how op EB becomes, no true DPS mage would use it. DPS gear and dropping out to sigil is still better DPS (belly rubs can regen full mana in 30 seconds or less).
And you went pretty bold saying no matter how op EB becomes...probably cuz you’re only thinking of adjusting raw numbers. But what if additional utility effect added to EB? Like providing the affected player with “decrease 20% recast time” on all their skills and stacks diminishly with other recast gears? Highly unlikely that it will happen tho, at this rate. Maybe In 5 years down the road, lol.