bob the mage wrote:Engine and UI are fundamental parts of the game, as are lock mechanics and the other changes that come with them.
For those of us who have played since before the last engine change will recall the larger play changes that have occurred. The engine is the underlying structure to the whole game, what everything else is built upon, so logically changes to the engine are changes to fundamental aspects of the game.
You make some good points. Though from what I understand the engine update
it shouldn't affect the current gameplay, though it might affect future additions to gameplay. Yes, the original change from OTM's home built engine to the Unity engine was a major one, and a lot of stuff was changed. However, I don't see many changes coming about from simply updating to a newer version of the current engine.
I could be wrong though. The only way to know for certain is to wait and see when the update is rolled out.
Not the only way to know.
If the design/dev team is on top of things they should be able to “preview” some of it before they actually start to build it. This will give us as a community time to comment on specific changes they may make so this way they know before they put in the time that we like/dislike something and so they can adapt their design to our critiques and suggestions need be.
One of my biggest issues with OTM as a company is that they only revealed what they wanted to do AFTER they did it, and they expected us to roll with it for another 2 years.
Only time will tell what VR wants to do, and considering they are under the same boss (from what I understand) idk how much will change. Maybe it was a dev issue with not wanting to share, but I feel like it was more so a hushed up corporate climate where they wanted to develop a product and then give it to us.
I agree with the saying that consumers don’t know what they want until they see it, but that doesn’t mean VR has to leave us out of the picture entirely like OTM did.
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