Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Chests

#23
Well and as long as the developers are profiting from plat/chest sales, they'll have 0 incentive to change them. So if you go and spend 500 on plat and buy a bunch of chests, complaining won't really get the point across... Specially when this has been an going complaint for quite awhile now.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Chests

#24
TBH the absolute best option in the long run would be to remove chests completely. Because there are a few good items in the chests, OTM has to pack them full of junk to make them less common. If chests were 100% removed, that would fix a majority of the plat concerns imo. Need hastest? Buy em from store.

Follow up with that, get rid of heroic elixirs, or else put all heroic versions in the normal store to be purchased for more than normal supers.

There's so many complaints and conspiracy theories from people who don't understand gambling, plus server economies would finally calm down.


Or at least remove all elixirs and restos and idols from chests. Leave chests with only fashion and aeon stuff. (Adding all heroic stuff in stores).
That sounds like a nightmare, idols, restos, everything would be extremely expensive, imagine what this would do to server economies, not to mention how many players would probably quit as not everyone buys enough platinum on a regular basis to play eg normally like now.
Herne - LazyDrunks

Ranger 222Mage 220
Rogue 222
Warrior 221
Warrior 207

Re: Chests

#26
TBH the absolute best option in the long run would be to remove chests completely. Because there are a few good items in the chests, OTM has to pack them full of junk to make them less common. If chests were 100% removed, that would fix a majority of the plat concerns imo. Need hastest? Buy em from store.

Follow up with that, get rid of heroic elixirs, or else put all heroic versions in the normal store to be purchased for more than normal supers.

There's so many complaints and conspiracy theories from people who don't understand gambling, plus server economies would finally calm down.


Or at least remove all elixirs and restos and idols from chests. Leave chests with only fashion and aeon stuff. (Adding all heroic stuff in stores).
are you crazy?? I open chests for the restos plus a chance at other things -.- and remove hero life's? nty and it's not that we don't understand how the results of chest pulls can be so drastic on a large scale when "there was no need to chests" like clearly there is lol nothing in this game is "luck" it isnt a bald eagle swooping down and becoming your best friend it's pulling items you spend irl money for and getting what is coded for you to get... once again we deserve to see chest drop rates as per iOS store rules so we can monitor nerfs
Image

Re: Chests

#28
TBH the absolute best option in the long run would be to remove chests completely. Because there are a few good items in the chests, OTM has to pack them full of junk to make them less common. If chests were 100% removed, that would fix a majority of the plat concerns imo. Need hastest? Buy em from store.

Follow up with that, get rid of heroic elixirs, or else put all heroic versions in the normal store to be purchased for more than normal supers.

There's so many complaints and conspiracy theories from people who don't understand gambling, plus server economies would finally calm down.


Or at least remove all elixirs and restos and idols from chests. Leave chests with only fashion and aeon stuff. (Adding all heroic stuff in stores).
are you crazy?? I open chests for the restos plus a chance at other things -.- and remove hero life's? nty and it's not that we don't understand how the results of chest pulls can be so drastic on a large scale when "there was no need to chests" like clearly there is lol nothing in this game is "luck" it isnt a bald eagle swooping down and becoming your best friend it's pulling items you spend irl money for and getting what is coded for you to get... once again we deserve to see chest drop rates as per iOS store rules so we can monitor nerfs
Unless an item has a 100% chance of dropping, you wouldn't be able to tell if it was nerfed. Percentages are chance based and an item could have a 99% chance of dropping, you could open 100000 chests and still never get the item that has a 99% of dropping.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Chests

#29
The addition of aeon and tokens just made droprates more spread out, you just had bad luck, some days I get 1box of hastes but on a lucky day I get around 11
Ascension

227+ Rogue
221+ Mage
200+ Warrior
220+ Mage
200 Rogue
210+ Druid

Perma banned from ch friends band for spamming no u ft. Rogue81 & W7CH

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Rogue BT Kill 09/20/2019

39th Full Doch, 14th Rogue - Danu

Re: Chests

#30
TBH the absolute best option in the long run would be to remove chests completely. Because there are a few good items in the chests, OTM has to pack them full of junk to make them less common. If chests were 100% removed, that would fix a majority of the plat concerns imo. Need hastest? Buy em from store.

Follow up with that, get rid of heroic elixirs, or else put all heroic versions in the normal store to be purchased for more than normal supers.

There's so many complaints and conspiracy theories from people who don't understand gambling, plus server economies would finally calm down.


Or at least remove all elixirs and restos and idols from chests. Leave chests with only fashion and aeon stuff. (Adding all heroic stuff in stores).
are you crazy?? I open chests for the restos plus a chance at other things -.- and remove hero life's? nty and it's not that we don't understand how the results of chest pulls can be so drastic on a large scale when "there was no need to chests" like clearly there is lol nothing in this game is "luck" it isnt a bald eagle swooping down and becoming your best friend it's pulling items you spend irl money for and getting what is coded for you to get... once again we deserve to see chest drop rates as per iOS store rules so we can monitor nerfs
Unless an item has a 100% chance of dropping, you wouldn't be able to tell if it was nerfed. Percentages are chance based and an item could have a 99% chance of dropping, you could open 100000 chests and still never get the item that has a 99% of dropping.
That would be highly improbable.
World: Epona

Alyssandra Ranger Lvl 221
Atropos Druid Lvl 225
Nyssa Rogue Lvl 215
Briar Rose Mage Lvl 215

Lasciel Rogue Lvl 217
Owl Ranger Lvl 190
Lenore Druid Lvl 191


I could agree with you, but then we'd both be wrong.

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