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Server population

Posted: Fri May 18, 2018 1:55 pm
by Skerwald
I've noticed that there seems to be frustration about how aware OTM is of the server population, activity and capabilities. I think with 19 servers it can be hard for them to keep track of the server activity, especially if they don't play every single server themselves. To give them a better picture of the actual server status of each server, who better to ask than their own playerbase? I think this could be very helpful for future updates, boss buffs/nerfs etc.

I'll start off with my home server, Herne.
- 1 Dominant endgame clan (LazyDrunks)
- Kills Gelebron day of spawn
- 40/45 toons online for Gelebron raid
- 25/30 actual players online for Gelebron
- 1 other clan is capable of occasionally killing a one of the lower dl boss but no organized EG raids. No other clans are capable of doing dl bosses by themselves currently.

Arawn
- 1 Dominant clan (Resurgence)
- Kills Gelebron day of spawn
- 30/40 toons (weekdays), 50+ toons (weekends) on for Gelebron
- 27/37 actual players (weekdays), 40+ actual players (weekends) on for Gelebron
- 2 other clans that occasionally down hrung and DL as well as some EDL.

Belenus
- 2 EG clans (Elementals|Ronin)
- Kills Gelebron day of spawn|Kills upto Proteus
- 30/35 toons on for Gelebron|15/20 toons on for raids
- 25 actual players on for Gelebron|10/15 actual players on for raids
- 1 other clan active on dl bosses upto 165 (weekends) and upto 155 (weekdays), has around 9 players and no multiloggers.

Crom

Danu
- 1 EG clan that's capable of killing Gelebron
- Kills Gelebron day of spawn usually but not guaranteed
- Average of 35 toons on for Gelebron
- Average of 25 actual players for Gelebron
- 1 other clan that is capable of killing everything up to Proteus. This clan has 18/20 players and 22/25 online for raids but struggles with timezones.

Epona
- 4 EG clans all capable of going to and participating in raids and drops
- Kills Gelebron day of spawn
- 35/50 toons online for Gelebron raid
- 30/45 actual players online for Gelebron
- All players no matter the clan can join all bosses provided they meet the server rules of -10 lvls and the occasional gear req if applicable (req varies per boss)

Gwydion
- 1 Dominant clan (Relentless)
- Kills Gelebron day of spawn (usually)
- 30/40 toons for Gelebron (50+ sometimes depending on time)
- 20/27 actual players for Gelebron (35+ sometimes depending on time)
- 2 other clans, one can down hrung and some legacies, the other mostly doesn frozen and minor DLs.

Lugh
- 2 EG clans (Alliance|Pegasus)
- Both kill Gelebron within 1-3 days
- 35/45 toons on for Gelebron|30/35 toons on for Gelebron
- Actual players ???
- Both EG clans do not work together and are independent of each other.

Mabon
Morrigan

Rhiannon
- 1 Dominant EG clan (InnerCircle)
- Kills Gelebron twice a week, occasionally more
- 35/45 toons on for Gelebron
- ??? Actual players
- 2 other clans, 1 can do upto mord, the other necro and bolas kill proteus.

Rosmerta

Sulis
- 4 EG clans (SoldiersofJah|Retribution|1337|Evolution)
- Kills Gelebron day of spawn (Jah)
- 35 toons on for Gelebron (Jah)
- 20/25 actual players on for Gelebron (Jah)
- Retribution can kill Gelebron, 1337 can kill Necro, Evolution focuses mainly on DL bosses and cooperates with Retribution.

Taranis
Balor
Donn
Fingal
Lir

Nuada
- 2 EG clans (Crew|An Alliance between different clans)
- Used to be able to kill upto Necro|Can kill Mordris and EDL upto 210.6
- Toons ???
- Actual players ???
- 1 other clan, can almost kill DL bosses

Re: Server population

Posted: Fri May 18, 2018 2:02 pm
by SupremeDruid
Imma copy ur format to keep it clean

Server- Epona
- 4 eg clans all capable of going to and participating in raids and drops.
- Kills Gelebron day of spawn
- 35/50 toons online for Gelebron raid
- 30/45 actual players online for Gelebron
- all players no matter the clan can join all bosses provided they meet server rules of -10lvl and the occasional gear req if applicable (req varies per boss)
The max people that epona has been able to gather for gele/bt has been around 60

Re: Server population

Posted: Fri May 18, 2018 7:19 pm
by Chuck Norris
Server- Nuada
- Crew - necro (max atm if i am not mistaken)
-Some Wierd alliance (mordy for few weeks and probebly will break xD)
-Psychos ( getting clan ready for DL in week or 2)
-Mordy stay alive sometimes for days
- Atm unstable server. Strogest clan mostly soloing and dkp. And alliance (Shrine of blood,fatality,wild bunch) rolling for loot
Psychos helping everyone and riseing fast :)
Comunity pritty decent exept for few people that thi ks they are gods....

Re: Server population

Posted: Fri May 18, 2018 8:09 pm
by Wolfenstien
Server- Nuada
- Crew - necro (max atm if i am not mistaken)
-Some Wierd alliance (mordy for few weeks and probebly will break xD)
-Psychos ( getting clan ready for DL in week or 2)
-Mordy stay alive sometimes for days
- Atm unstable server. Strogest clan mostly soloing and dkp. And alliance (Shrine of blood,fatality,wild bunch) rolling for loot
Psychos helping everyone and riseing fast :)
Comunity pritty decent exept for few people that thi ks they are gods....
Not breaking any time soon. Crew can not kill necro anymore.
Crew can down mord. The alliance can also kill mord and all edl up to 210.6.
The alliance is between shine of blood, fatality, ogthewizard, nauot, wild bunch and anyone else is welcome if they dont cause drama and contradict everything they say. The alliance allows players to be casual and not work for alts that are logged by a whole clan to gain points.

Re: Server population

Posted: Fri May 18, 2018 9:11 pm
by bob the mage
Copying same format, great idea btw :-)

Server - Arawn
1 dominant clan - Resurgence
- Kills Gelebron day of spawn
- 30-40 toons for gelebron weekdays, 50+ on weekends
- 27-37 actual players at gelebron on weekdays, 40+ on weekends
- 2 other clans that can occasionally down hrung and DL as well as some EDL.

Server - Gwydion
1 dominant clan - Relentless
- Kills gelebron usually on day of spawn (harder recently with lag and glitches and focus on gardens)
- 30-40 toons for gelebron, can get 50+ish at other times, really just depends on kill time.
- 20-27 players on average, but can get up to 35+, pretty much everyone dual+ logs.
- 2 other clans, one can down hrung and some legacy, other mostly does frozen and minor DLs

Re: Server population

Posted: Sat May 19, 2018 1:07 am
by LadyNymeria
Server- Danu
- 1 eg clan that’s capable of killing Gele.
- Kills Gelebron day of spawn usually but not guaranteed.
- We get an average of around 34 toons for Gele.
- An average of 25 indidvudal players for Gele.
- 1 other clan in Danu that is capabale of killing everything up to Proteus.

Edit: We have been struggling with time zones and inactivity the last few weeks and with all the bugs since update, we had a lot of Gele fails. We finally killed yesterday with 22 people present but with 30+ toons ...we had about 9 people that were multi logging because a few of us brought 3 toons .....this is somewhat easy to do since rangers can just auto on Gele and we know how to kill it, but it’s not going to be an easy thing to accomplish on a new raid where we don’t have an already working strategy down...and trying to move around multiple toons is going to be sloppy.

Re: Server population

Posted: Sat May 19, 2018 1:18 am
by Froze
While this may seem to be a decent idea, it’s based off an extremely rough estimate that would probably be too inaccurate to even use.

If someone wanted to reflect an actual representation of the server population, I would suggest an in-game survey simply stating, “Are you a main or an alt?”

Of course, this would be greatly subjected to the Honor System, in which case people would probably just intentionally lie on the survey to make the game easier for them. In which case, this would be a dumb idea.

Re: Server population

Posted: Sat May 19, 2018 1:41 am
by Apples-Bele
Belenus

Elementals
Able to down gele within day or so of spawn
Average 30-35 toons around 25 players
Ronin
Able to kill everything up to prot
Average 15-20 toons, sometimes more, heavily dependant on time. 10-15 players, sometimes more again heavily dependant on time.
War Gods
Able to kill up to 165 DL on weekends mostly, up to 155 on weekdays. (Usually)
Around 9 active players, no multi loggers.

Re: Server population

Posted: Sat May 19, 2018 3:09 am
by Scorpionzz
Lugh

2 eg clans
Alliance
Kills gele with 35-45 people
Kills within 1-3 days of spawn
Pegasus
Kills gele with 30-35 people
Kills within 1-3 days of spawn
Note:Both eg clans do not work together and are independent of each other

Re: Server population

Posted: Sat May 19, 2018 9:13 am
by Lawsdog222
Server- Danu
- 1 eg clan that’s capable of killing Gele.
- Kills Gelebron day of spawn usually but not guaranteed.
- We get an average of around 34 toons for Gele.
- An average of 25 indidvudal players for Gele.
- 1 other clan in Danu that is capabale of killing everything up to Proteus.

Edit: We have been struggling with time zones and inactivity the last few weeks and with all the bugs since update, we had a lot of Gele fails. We finally killed yesterday with 22 people present but with 30+ toons ...we had about 9 people that were multi logging because a few of us brought 3 toons .....this is somewhat easy to do since rangers can just auto on Gele and we know how to kill it, but it’s not going to be an easy thing to accomplish on a new raid where we don’t have an already working strategy down...and trying to move around multiple toons is going to be sloppy.
- I’ll just to add the ‘1 other clan’ figures cause otherwise this thread won’t work.

-18 / 20 individuals
- 22/25 when dual,tri logging. (Very special occasion)
- always struggle with time zones.