Muldar wrote:With the stacked resists of a tier 8 offhand, players survivability increases on Causticroot's auras.
(Auto-ing whilst venemous thorns is up, the skill Caustic Spray, and the length of time you can remain in a Corrosive Pool)
This alone means less deaths and less 30 second DPS loss from being unable to res again.
The majority of Offhand skills now focus on a burst of divine damage, and new divine damage sources for classes that had none previously, e.g. Warrior.
Additionally these will not overlap on the Rogues DoT, as they use separate classes for Prowesse and Finesse.
This means getting roots down faster, so that all DPS can be focused on the boss.
Finally the character refresh lag issue should now be resolved making raid encounters much smoother.
The encounter will continue to be reviewed as players experience the new changes firsthand.
survivability was never an issue here, so basically what your doing is making this game more divine reliant, and unless you fix the casting times drastically your burst damage is basically a negligible addition. If you did overpower the divine skills for all classes then you are completely underwriting how ever single class is designed and played and making casters especially a 1 skill class which further offsets any possible attempts at class balances.
You have been doing this for years, you cant just say "hey lets just throw a ton of divine damage on gear and make that the requirement to kill it" the more you do this the more you lose class structure and the more you lose game quality. This game is no longer strategic its just a competition to see who can get the most divine damage and you nerf everything else to the point of non existence.
Edit: If you want to make this a 1 element 1 skill game then go for it, but watch your player base slowly die out.