krummy9552 wrote:Zyz wrote:Divine Ranger wrote:
Warriors are hardly punished as it is.... Warrior DPS is already solid for a class whos main role lies on the opposite end of the spectrum. Divine damage offhands are unique to the three DPS classes and should in my opinion remain that way. There are 5 classes for a reason, and therefore there should be a clear distinction between their capabilities. Ranger and Rogues cannot keep a tank alive, nor tank effectively, and for this reason I dont see why warrior or druid dps needs to rival that of the two melee dps classes.
No where in the game description in the playstore or. ITunes or when making a character does it state that warriors are meant to be tanks. Each class can be fully support and there's no reason why each class cannot be fully damage build also. And when in fully offense mode, there's no reason why all classes cannot have comparable damage output
Ok I just couldn't let this go lmao your gona get mad but seriously hahahaha that is literally the same as saying druids arent meant to be healers, that argument makes absolutely no sense whatever. It may not be thrown on that app store that HEY THIS IS ONLY A TANK CLASS but wars are the only class in the game whos skills are modeled for pure survivibility and aggroing capabilities, After all, the skills that each class is given are what defines them. Sure I can throw a iron set on my rogue and tank gele, but im also gona lose aggro and kill everyone at the raid lmao, they simply dont have suitable skills. Its not exactly difficult to see which classes were created and designed to fill which roles.
As for your dps lol well your going to complain about not having divine damage offhands? Mages are a core dps class that has been consistently screwed over for years because of their lack of divine damage so dont go there lol. Wars just got a massive dps upgrade in DG and have autos, with divine set auras and divine rings available as well as a mainhand with a divine proc, dont complain to about lack of divine damage because it nothing compared to what mages are hit with (I would assume you considered them as a core dps class). Also mine aswell remove druid offhands as they are, and throw on a damage skill because im sure some full dps druids would love that and its asking the exact same thing.
So unless you want to destroy the class system I truly dont see where the problem is here. There are formidable dps druids and wars, it may be difficult but then again do you expect a decent geared war or druid to compete with the full DG in some cases full godly dps toons that occupy virtually every server? I would see that as very unbalanced lol.
Ok on to offhands lol, you guys are out here asking for offhands that are on par with the core dps classes? well obviously you dont pay close attention to what you have lol. Where to start, well why not with druids. Buff skill and divine dmg, so basically the same. Ok so rogues, lmao they get an OP skill with their divine damage... oh wait... what is this...only one person can have it active at a time :O..... oh what rogue is the mos overpopulated class, and rouges have spite wars because so many have edl offhands that it completely negates the effect of a single persons skill...welp so basically unless there are only one or two. Rogues basically have your offhand minus the buff (edl shield adds 200 divine damage). Rangers... what must I say their offhands are dope we all want them :p. Mages...welllls kill is ok...divine dmg does decent dmg on raids but is slooooooooow. Also throwing on 200 divine damage... wait but our offhands dont even have physical damage so autoing is useless... huh great addition. Soooyeah your offhand is on par with every class but rangers (whos offhands surpass all others with ease) so not exactly understanding where your coming from here...
Oh there is sooooooooo much more I can add to this so feel free to reply and ill explain to you were im coming from hehe
U do realise rogues offhand adds 50 pierce and 50 more divine right. That means that's at least 50 more dmg a swing over 1000 hits. That equals 50000 more dmg if u didn't know btw