Celtic Heroes

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Re: When will class rebalancing actually happen?

#61
Increasing warrior damage doesn't have anything to do with the uniqueness of other classes


It clearly does when high damage/dps is the speciality of rangers and rogues and this thread is about increasing warrior damage by giving them a divine damage offhand which would obviously put them on par with the other two.

Not one person that plays a warrior asked "to be the best dps as well as tank."
Asking for a dps offhand with the same stats as the offhands of the two melee dps classes is pretty much that....

What was requested was a buff to sword so that warriors had a skill similar to rupture or have rupture work with sword.
The OP himself suggested a divine damage offhand for warrior near the start, this post isn't about buffing swords.
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

Re: When will class rebalancing actually happen?

#62

You do realise only 1 warrior can have rupture at once? When rupture is limited by several warriors it is near useless
That is pretty much what i said in the post you are quoting...did you even read it? Warrior dps is not bad at end game.
U said it would elevate them to no. 1 dps. If only 1 skill is actually useable then what u said is not true
The number of people able to reach that level of dps is irrelevant. Even if only one warrior is top dps at a raid that still makes them the #1 dps class.
#NerfIdolsCutBossHP #DecreaseRaidWindows
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Re: When will class rebalancing actually happen?

#63

That is pretty much what i said in the post you are quoting...did you even read it? Warrior dps is not bad at end game.
U said it would elevate them to no. 1 dps. If only 1 skill is actually useable then what u said is not true
The number of people able to reach that level of dps is irrelevant. Even if only one warrior is top dps at a raid that still makes them the #1 dps class.
What are you saying. If 30 warriors have a lvl 50 rupture, ripture will be useless and warrior dps will be nerfed a ton
Hi

Re: When will class rebalancing actually happen?

#64

U said it would elevate them to no. 1 dps. If only 1 skill is actually useable then what u said is not true
The number of people able to reach that level of dps is irrelevant. Even if only one warrior is top dps at a raid that still makes them the #1 dps class.
What are you saying. If 30 warriors have a lvl 50 rupture, ripture will be useless and warrior dps will be nerfed a ton
You are twisting the definition of top dps to support your (poor) argument. I am in favor of changing the way DoTs work. You would know this if you read my initial post.
#NerfIdolsCutBossHP #DecreaseRaidWindows
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Re: When will class rebalancing actually happen?

#65

The number of people able to reach that level of dps is irrelevant. Even if only one warrior is top dps at a raid that still makes them the #1 dps class.
What are you saying. If 30 warriors have a lvl 50 rupture, ripture will be useless and warrior dps will be nerfed a ton
You are twisting the definition of top dps to support your (poor) argument. I am in favor of changing the way DoTs work. You would know this if you read my initial post.
How am I suggesting support in any way? Are u even lvl 180
Hi

Re: When will class rebalancing actually happen?

#67
Increasing warrior damage doesn't have anything to do with the uniqueness of other classes


It clearly does when high damage/dps is the speciality of rangers and rogues and this thread is about increasing warrior damage by giving them a divine damage offhand which would obviously put them on par with the other two.
Show me where dps is exclusive to rogues and rangers. Mages have high skill damage with an offhand that has a damage skill. Druids are weirdly enough given a totem which has crushing damage. In fact, go get a shield and bash someone in the head and see if you can't do a nice amount of damage. So what if warriors ability to do damage is on par with rogues and rangers when they are not in tank mode. Is it really that big of a deal? As it is if you have more than 1 warrior using rupture, that skill becomes useless for all other warriors. I mean, oh no God forbid that warriors have dps on par with rogues and rangers...that would just be absolutely horrible!
Not one person that plays a warrior asked "to be the best dps as well as tank."
Asking for a dps offhand with the same stats as the offhands of the two melee dps classes is pretty much that....[/quote]

Ummm asking for a weapon that has comparable stats is asking to be the best? I think we have a different definition of comparable.

What was requested was a buff to sword so that warriors had a skill similar to rupture or have rupture work with sword.
The OP himself suggested a divine damage offhand for warrior near the start, this post isn't about buffing swords.[/quote]

Yeah I got the 2 threads confused.

We can settle this easily. Go tell Conan the Barbarian he isn't meant to do a lot of damage and see what happens. Or better yet, go have a friend get a shield and smash you in the head a few times with it and tell me it doesn't have strong offensive capabilities to do some damage.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: When will class rebalancing actually happen?

#68

If all classes cannot level at the same speed, then you have an imbalance.
I do not agree with this. For example take the ranger class. They level by far the slowest of them all. But at 190 I noticed a certain points where they actually become stronger compared to the other classes.

In mobas for example you have a 'carry' class, which are weak early game, but become stronger when you come closer to late game and get better items.
I think every class has its own traits if you look at their usefullness. So far every class can take at least two roles. There is allways room for improvement, but right now there is an option for multiple playing styles.
As it stands, rouges, warriors, and mages are pretty on par with each other in terms of leveling speed. Ranges are slightly faster than druids but not by a large margin. I just don't see why one class can level in half or a third of the time as another class. No class should require more plat items or time in leveling because they can carry a support role if they choose or because the skills damage and cooldown is so much greater than another class. If you were to transpose a rogue and a druid into the work place, you'd essentially be telling the druid the amount of work he has to get done will take twice as long as the same amount of work the rogue has to do.
On that I can agree! Although druids being the slowest class is another debate... I power leveled a rogue, ranger, warrior and druid so far. Druids, like rangers can be very overpowered after 190s with the right gear set up. I actually got 1.5-2 bars per lix on my druid from 200-220. Solo leveling druids can be a pain, but people can allways group up with other players to improve their lixes. Cost wise I think my druid was actually cheaper. After 190 I only had to pop a energy lix and super xp lix, but on my rogue I had to use several restos, hp energy and xp lixes or combos. Maybe timewise it might be slightly faster, but I think costwise druids are cheaper. Besides that proteus and gele xtals will make sure a maintaining a rogue will cost more than a druid.
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Re: When will class rebalancing actually happen?

#69
Play an EG mage then ._.
Great idea. *facepalm*

As if I would comment without experience lol.

Yes I have played mage at endgame.
Apparently not. Mages are not mages with how we are currently built by any metric... read the rest of what I wrote :P
Feel free to pm me about anything or talk to me in game :D
Bob The God
This Bob guy is a guide? Legitimately?
Former EG try hard who’s now relaxing midgame on crom.
Fire Mages are where its at

Re: When will class rebalancing actually happen?

#70
Show me where dps is exclusive to rogues and rangers.
As I've already stated before, ranger and rogue are the two melee dps classes. I didn't bother to include the word "melee" since Ive stated it so many times before and at this point this whole thread is like beating a dead horse.
So what if warriors ability to do damage is on par with rogues and rangers when they are not in tank mode. Is it really that big of a deal?
Is this really so hard to grasp? It would completely undermine the distinction between the classes if warriors specialise in one role but can also glide in and do an equally good job at dpsing, which is the primary role of rangers and rogues (and mages). That's comparable to OTM buffing rangers and rogues so that they can tank on par with warriors.

The whole idea behind having 5 classes is that all classes work symbiotically together, each utilising their unique skills and abilities to achieve a common goal (to kill a boss). If one class can fulfll two of these 5 roles perfectly, why have 5 classes?
Ummm asking for a weapon that has comparable stats is asking to be the best? I think we have a different definition of comparable.
Warrior dps, as has been said earlier on this thread, is already great. So yes, asking for OTM to "Copy stats from quiver or rondel and add a new skill" for a warrior offhand is asking to be the best. Why? Because the edl rondel and especially quiver are what gives rangers and rogues the edge at chaos bosses.
Or better yet, go have a friend get a shield and smash you in the head a few times with it and tell me it doesn't have strong offensive capabilities to do some damage.

Because real world physics and their effects are otherwise so meticulously observed within the game and not completely disregarded by the developers because it's fantasy :roll:
Soldiersofjah

Ranger lvl 223
Mage lvl 220


Sulis

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