bob the mage wrote:paggasquid wrote:bob the mage wrote:The only time a DL “bottleneck” occurs is when a clan dominates the bosses and another struggles to lock them to get drops. Otherwise there is a decent share of drops between clans and it is less of a bottleneck and more of a challenge to getting EG gear.
Adding more 6*s? If other clan locks 2% of 6*s for example, around arawn stat, then yes they would get a few more, but to say that helps the bottleneck is pretty ridiculous.
Shorter spawn time? It just means you have to camp the boss more often, something no one wants and will just add more meaning to the name “Celtic camping.”
The point is the bottleneck doesn’t exist because the game is flawed heavily. A bottleneck would be, for example, if DG was required to move on. It’s drop rates are so low that maybe 20-25 sets are possible a year.
I get adjusting frozen due to player increase, specifically the orb problem... but dL doesn’t really have a bottleneck. Any of the “fixes” will just result in more of the same.
Furthermore, bottlenecks at lower level armor bosses are ESSENTIAL to any MMO, otherwise players will speed level to EG, get sick of waiting for EG gear, or get geared if difficulty for game is low, get bored, and quit.
Bottlenecks force players to progress at a much more reasonable pace so they spend time at each stage, EG isn’t the only part of the game, otherwise why not just start everyone off at EG...
On Lugh we dominate sreng/snorri and I can assure you it is still a bottle neck. It still takes 3+ weeks to get a ranger or rogue weapon set( and thats a very positive estimate...).
I do not agree that a bottle necks at mid and lower levels are good for the game. It prevents people from actually moving forward to the better higher level content. And do people actually spend more time camping frozen and dl to get their weapons? Or does it just cater to the rich or people relying on the more active players in a clan?
If everyone is rushed right to EG they fizzle out quicker... ya everyone wants to win the game in 1 week... but then they stop playing a week later. Small bottlenecks, like dL weapons, allow for clans to move forward those that put in the work and allows for players to progress but not accelerated from day one to EG.
While it would be nice to put dL weapons on my rogue, it’s unrealisitc. We don’t even gear rogue alts with frozen dagger usually.
“Bottlenecks” are really just an illusion most of the time due to impatience. Players get used to met and warden being given with no work put in and quick leveling and when they get to 130 and are told that it may take 1-2 months to move on they flip out. Most MMOs/RPG’s you don’t “complete” in 2 weeks, or even 2 months. Then after frozen dL armor is pretty much not a bottleneck, if your clan has difficulty gearing DL armor it isn’t due to drop rates but rather locking rate. DL weapons are a small bottleneck, which while being a “status symbol” is also a way to keep players engaged with the game. Players feel tied to the game because they are working towards something that is a pretty OP reward.
I’ll agree drop rates could be shifted slightly, key word is slightly, so it’s possible for some more alts who have put in the time to get weapons, but if you remove the challenge then players may not stick around.
And I got my dl armor on rogue and mage and weapons on mage in a small clan of 8 people, so don’t say i’m Only saying this because I’m in a large clan. The game needs a degree of difficulty and something to separate older players from brand new players, and that thing is time, small “bottlenecks” create this slight separation.
As long as it is possible to lix to 220 within a few weeks players are able to quickly reach end game anyway. Therefore, it's flatly wrong to claim that bottlenecks will somehow prevent people from rushing to end game. These bottlenecks only result in frustrated level 220s using outdated weaponry to defeat the newer eg content (gele, prot etc) and having to make locker alts that also need gearing, resulting in an endless cycle which is boring over long periods of time.
I also think you're confusing challenge with chance. Snorri isn't a challenging boss. It's not challenging to lock nor to kill. The "challenge" is actually the drop rates which all come down to chance. Many eg clans still have long waiting times for dl weapons because of this. The "challenge" that you're worried will disappear is not a challenge at all, rather it's simply a roadblock caused by unfavourable drop rates and the constant placeholders.
Most MMOs/RPG’s you don’t “complete” in 2 weeks, or even 2 months.
This is because theres horizontal content that keeps players engaged. It has nothing to do with slow gearing that's a result of a bossing system where you essentially roll the dice and hope something useful drops.