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Should spawn windows of older bosses be shorten after gardens releases.

Posted: Wed Mar 14, 2018 8:29 pm
by Sweefish
With Corrupted Gardens on the horizon I was wondering if there was any consideration toward reducing the spawn windows of the older bosses. Not sure if the communit would like this or not. Perhaps Aggy, Mord, Hrung spawn windows and spawn timer could be halved and all frozen bosses cut in half. If the drops from the new boss are truly going to be able to replace these bosses drops then perhaps it would make sense for these bosses spawn windows and spawn times to shorten to help up and coming players get better gear to help kill the 220 bosses

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Wed Mar 14, 2018 8:31 pm
by Eurydice
Raids I am somewhat relaxed about but the spawn timers for frozen bosses I would love to see cut in half.

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Wed Mar 14, 2018 8:40 pm
by LeGenDzZ
This should have been reduced ages ago regardless of a gardens release. Spawn timer is fine as it is, but in competing servers clans are forced to camp for hours because of the asinine window.

There was lots of feedback on this, and both sides, dominant and non-dominant pretty much agreed that it is futile to camp a raid for up to 36 hours when window can be reduced to something like 6-12 hours. The counter reasoning that non-dominant clans can magically stumble upon these raids is still laughable. Both clans from the opposite ends of the spectrum camp these raids until they spawn in a bid to not lose out.

OTM made a massive mistake here and this game earned the nickname of camping heroes by many. It is also a contributing factor as to why the most loyal clan to the game, Avalon, has seen its disintegration.

There is still time to rectify this. @Muldar @OTM

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Wed Mar 14, 2018 9:58 pm
by SPLEND1D
game of alts

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 12:27 am
by Sweefish
Shorten window, leave timer as is perhaps increase the drops from 3 drops to 5: one of the added drop slots not have any mighty, majestic or dark loot in its table and the other only have might, majestic, or dark.

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 1:14 am
by Allyknife
Shorten raid windows and frozen needs to be smaller timers 3hours to get a frozen bp drop vs 1:50 for Dl wep drop possibilities is ridiculous

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 2:00 am
by Shivahh
SPLEND1D wrote:game of alts

Altic Heroes :P

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 2:27 am
by LivingArawn
+1 Camping is not included in my list of things I enjoy about this game. Please reduce the time that we wait around staring at nothing and/or madly tapping the air. Loved the reduced dl spawns during the carrow event.

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 6:21 am
by Alyssandra
LeGenDzZ wrote:This should have been reduced ages ago regardless of a gardens release. Spawn timer is fine as it is, but in competing servers clans are forced to camp for hours because of the asinine window.

There was lots of feedback on this, and both sides, dominant and non-dominant pretty much agreed that it is futile to camp a raid for up to 36 hours when window can be reduced to something like 6-12 hours. The counter reasoning that non-dominant clans can magically stumble upon these raids is still laughable. Both clans from the opposite ends of the spectrum camp these raids until they spawn in a bid to not lose out.

OTM made a massive mistake here and this game earned the nickname of camping heroes by many. It is also a contributing factor as to why the most loyal clan to the game, Avalon, has seen its disintegration.

There is still time to rectify this. @Muldar @OTM


Even on Epona this is the case. While we include people who are on time, we tend to be relatively stingy with our timers, and don't necessarily call the entire server to raids. Competition in our own way lol. Which means if people want a boss, they have to camp it.

Camping Heroes is definitely an apt nickname for the game, and I've thoroughly enjoyed every time the windows on boss times have been reduced.

Re: Should spawn windows of older bosses be shorten after gardens releases.

Posted: Thu Mar 15, 2018 8:49 am
by Neero.
The spawn time is fine, the problem is window being incredibly long and random. In my opinion all raids should have a spawn window of 5/10 minutes max, just like prot. Make every raid 72 hours respawn timer with a 5/10 minutes window, given how many raids are due at the same time nowadays. This way servers with competition will have much more fun just like it will be way less stressful for all the servers without comp. No need to make dozens of lvl 1 camper toons, just run your main there 15 minutes before boss spawns