Celtic Heroes

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Should spawn windows of older bosses be shorten after gardens releases.

#1
With Corrupted Gardens on the horizon I was wondering if there was any consideration toward reducing the spawn windows of the older bosses. Not sure if the communit would like this or not. Perhaps Aggy, Mord, Hrung spawn windows and spawn timer could be halved and all frozen bosses cut in half. If the drops from the new boss are truly going to be able to replace these bosses drops then perhaps it would make sense for these bosses spawn windows and spawn times to shorten to help up and coming players get better gear to help kill the 220 bosses
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Should spawn windows of older bosses be shorten after gardens releases.

#3
This should have been reduced ages ago regardless of a gardens release. Spawn timer is fine as it is, but in competing servers clans are forced to camp for hours because of the asinine window.

There was lots of feedback on this, and both sides, dominant and non-dominant pretty much agreed that it is futile to camp a raid for up to 36 hours when window can be reduced to something like 6-12 hours. The counter reasoning that non-dominant clans can magically stumble upon these raids is still laughable. Both clans from the opposite ends of the spectrum camp these raids until they spawn in a bid to not lose out.

OTM made a massive mistake here and this game earned the nickname of camping heroes by many. It is also a contributing factor as to why the most loyal clan to the game, Avalon, has seen its disintegration.

There is still time to rectify this. @Muldar @OTM
Wattzon of Sulis

Re: Should spawn windows of older bosses be shorten after gardens releases.

#9
This should have been reduced ages ago regardless of a gardens release. Spawn timer is fine as it is, but in competing servers clans are forced to camp for hours because of the asinine window.

There was lots of feedback on this, and both sides, dominant and non-dominant pretty much agreed that it is futile to camp a raid for up to 36 hours when window can be reduced to something like 6-12 hours. The counter reasoning that non-dominant clans can magically stumble upon these raids is still laughable. Both clans from the opposite ends of the spectrum camp these raids until they spawn in a bid to not lose out.

OTM made a massive mistake here and this game earned the nickname of camping heroes by many. It is also a contributing factor as to why the most loyal clan to the game, Avalon, has seen its disintegration.

There is still time to rectify this. @Muldar @OTM
Even on Epona this is the case. While we include people who are on time, we tend to be relatively stingy with our timers, and don't necessarily call the entire server to raids. Competition in our own way lol. Which means if people want a boss, they have to camp it.

Camping Heroes is definitely an apt nickname for the game, and I've thoroughly enjoyed every time the windows on boss times have been reduced.
World: Epona

Alyssandra Ranger Lvl 221
Atropos Druid Lvl 225
Nyssa Rogue Lvl 215
Briar Rose Mage Lvl 215

Lasciel Rogue Lvl 217
Owl Ranger Lvl 190
Lenore Druid Lvl 191


I could agree with you, but then we'd both be wrong.

Re: Should spawn windows of older bosses be shorten after gardens releases.

#10
The spawn time is fine, the problem is window being incredibly long and random. In my opinion all raids should have a spawn window of 5/10 minutes max, just like prot. Make every raid 72 hours respawn timer with a 5/10 minutes window, given how many raids are due at the same time nowadays. This way servers with competition will have much more fun just like it will be way less stressful for all the servers without comp. No need to make dozens of lvl 1 camper toons, just run your main there 15 minutes before boss spawns
Last edited by Neero. on Thu Mar 15, 2018 8:54 am, edited 1 time in total.
Sulis
Vis: Rogue 224
Clan: Toxic

Lugh
Neero: Warrior lvl 231
Enea: Mage lvl 220

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