Celtic Heroes

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Re: Is dicing random

#6
I noticed when you start a fresh toon and roll the dice you always roll a 62
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Re: Is dicing random

#7
If it were a skill, then there would be many players that would roll 95-100 every time with the amount of dicing they do.

No such thing as random when it comes to any game. Its all a pattern
http://celtic-heroes.com/forum/viewtopi ... 7&start=20
Once again, "random" in-game is pseudo-random; it's technically not a true random, but nobody short of a supercomputer would be able to analyze previous outputs, reverse-engineer the algorithm, and accurately predict future outputs.


...I don't recommend doing it, it's basically gambling.
Most people dice 60/40 odds which means you will lose 60% of the time... but, I guess that appeals to people.


I noticed when you start a fresh toon and roll the dice you always roll a 62
:lol: I tested this, just to see. Didn't work. darn, that was gonna be my new favorite party trick...
(Edit: didn't try Ios... still doubt that to be the case, but I could check... nah)
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Re: Is dicing random

#8
If you want to screw with dicers, use this algorithm:

Dice your base amount (1k)
If you win, reset algorithm
If you lose, recursively dice total lost amount + 1k

I guarantee you will profit, even with the 60/40 odds.
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Re: Is dicing random

#9
This was actually brought up earlier actually, but I'll say it again here.

There are no such thing as truly random number generators in virtual applications. The one that otm use to dice is what is called a psudo random number generator. The computer was programmed to create numbers, so it is not truly random. However, it is random "enough" for regular use like what we do with dicing (which I don't recommend).
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Re: Is dicing random

#10
If you want to screw with dicers, use this algorithm:

Dice your base amount (1k)
If you win, reset algorithm
If you lose, recursively dice total lost amount + 1k

I guarantee you will profit, even with the 60/40 odds.
Every single time you lose you need to increase the increase of amount of potential earnings to break even (if it helps think of it as the 2nd derivative is positive in calculus, whereas the original function is the amount of money you bet and first derivative is the increase of amount).

To break even you would have to follow a geometric sequence where you double your bet each time.
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