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Where's the balance??

Posted: Tue Sep 19, 2017 12:48 pm
by Romeo
Everyone knows the balance between classes is all messed up and it's looking like u guys will never fix that so I'm not gunna talk about that one but where's the balance between mob/boss health and damage?? In particular mobs. Every mob in this game has so much health and so much damage, shouldn't it be either low damage and high health or high damage and low health? I don't even think u guys know about balancing, this is a question I'd like answering so please don't move it

Re: Where's the balance??

Posted: Tue Sep 19, 2017 1:31 pm
by Muldar
Hi Romeo,

Thanks for the feedback.

If possible, could you elaborate on why exactly you think a mob should it be "either low damage and high health or high damage and low health?"

Re: Where's the balance??

Posted: Tue Sep 19, 2017 1:40 pm
by highwindghost
Romeo wrote:Everyone knows the balance between classes is all messed up and it's looking like u guys will never fix that so I'm not gunna talk about that one but where's the balance between mob/boss health and damage?? In particular mobs. Every mob in this game has so much health and so much damage, shouldn't it be either low damage and high health or high damage and low health? I don't even think u guys know about balancing, this is a question I'd like answering so please don't move it


If with class balance you mean balance between DPS, healing and such than with a good DPS druid no one will need rangers or rogues and if other classes could heal no one will need a druid exe..
And with "low DMG high DMG " I think he means mobs that have high attack power should have low health ,and vise-versa, the game have tons of mobs with all kinds of DMG and HP , you will only find high damage and HP in higher level mobs

Re: Where's the balance??

Posted: Tue Sep 19, 2017 2:56 pm
by Romeo
For example, mobs in carrowmore hit hard and their life goes down too slowly so by the time you've finished with just one your hp is half way or more. I think if they are going to have as much damage as they do have then it's only fair to lower the health. We shouldn't be reduced to low health after every mob, it shouldn't be expected to use hp elixirs or restoes to kill mobs. I don't know how much more I can elaborate on this sorry. It seems as this was meant as a game to group on and if that's the reason that's fine but a lot of people like to solo level now.

Re: Where's the balance??

Posted: Tue Sep 19, 2017 3:09 pm
by Artisan
The world isn't fair...why should mobs be. So basically you're looking for the game to be easy.

Class balance for players is one thing, class balance for mobs make little sense. Some are supposed to be harder than others.

Re: Where's the balance??

Posted: Tue Sep 19, 2017 3:16 pm
by JoBlue
If you are level 75,you can't go to Carrow and kill lvl 140 mobs. You have to lvl up!

Re: Where's the balance??

Posted: Tue Sep 19, 2017 8:00 pm
by Chaotic
I am sure if you look at the ratio of the strength of mobs proportionate to level you will find that after Sv the mobs got exponentially harder compared to the characters strength, then after Ow with the introduction of carrow it happened again and 4* became almost impossible to solo then tower came out and we saw this happen again to the point where 4* are now impossible to kill without using some form of plat item

Re: Where's the balance??

Posted: Tue Sep 19, 2017 8:14 pm
by Throne
Muldar is there any work being done in terms of evaluating class balance at the moment? Would like to know if that is something that otm is working on for a near-future release.

Re: Where's the balance??

Posted: Tue Sep 19, 2017 8:47 pm
by Zyz
highwindghost wrote:
Romeo wrote:Everyone knows the balance between classes is all messed up and it's looking like u guys will never fix that so I'm not gunna talk about that one but where's the balance between mob/boss health and damage?? In particular mobs. Every mob in this game has so much health and so much damage, shouldn't it be either low damage and high health or high damage and low health? I don't even think u guys know about balancing, this is a question I'd like answering so please don't move it


If with class balance you mean balance between DPS, healing and such than with a good DPS druid no one will need rangers or rogues and if other classes could heal no one will need a druid exe..
And with "low DMG high DMG " I think he means mobs that have high attack power should have low health ,and vise-versa, the game have tons of mobs with all kinds of DMG and HP , you will only find high damage and HP in higher level mobs


At the very least balance would say regardless of what class you pick to play, you would level at thr same speed, not druids taking 3x the amount of time and plat resources to level compared to rogues.

Re: Where's the balance??

Posted: Wed Sep 20, 2017 10:07 am
by Proteus Prime
I wouldn't say make mobs being able to be killed effortlessly but like....make mages weak and warriors strong but low dps. Lower....not super low. Like make classes make sense. Maybe not increase or decrease hp but the resistance? So mages make em strong their suppost to be but easy to kill. Warriors, make them harder to kill but a bit weaker because....I mean realisiticly it doesnt make sense how can a mage be just as hard to kill as a warrior?