Romeo wrote:Everyone knows the balance between classes is all messed up and it's looking like u guys will never fix that so I'm not gunna talk about that one but where's the balance between mob/boss health and damage?? In particular mobs. Every mob in this game has so much health and so much damage, shouldn't it be either low damage and high health or high damage and low health? I don't even think u guys know about balancing, this is a question I'd like answering so please don't move it
1) the main problem with class balance is people don't want their class to play their class, tanks want to be able to do top tier dps and have ability to tank, rogues think they should have good damage on longer kills. It's a mmo and each class has its role, within that role there is plenty of wiggle room for leveling (ex: dps wars and druids) but anyone who says that the primary role of a warrior is dps at eg is just flat out wrong, heavy armor is meant to take damage not deal it.
Mages- high af elemental damage, no armor
rangers- high ranged physical damage, no real burst damage but good damage over long kills, medium armor
rogues- high burst physical damage, good for locking bosses weak to physical damage, medium armor but higher health and defense
warriors - tanks, high defense and armor, and heavy slow dps skills for leveling and killing mobs
druids- medium dps skills with high healing abilities.
2) other than shadowhounds mobs are fine. but ya @muldar and @otm, shadowhounds r op af for a bounty :/