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Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 5:24 pm
by Shadowking
I think the chaos balanced out quite well for servers with multiple clans, it gave those less fortunate clans a chance to get a kill here and there, such as myself. We have about 4-5 different people in clan but were able to obtain a fair few cool drops as of which some were less helpful than others but was good to see everyone battling every half hour. Good job to otm, maybe now more frequently with less boss spawns. Take a type of boss and make one spawn for a weekend every 3-4 weeks like a monolith in 3 weeks, 4 weeks after that emberdrakes, and so on. But wicked job keep up the good work.
Peace!

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 5:44 pm
by Proteus Prime
I got to tank stuff I never dreamed of tanking :D best weekend ever.

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 7:26 pm
by DemonLord
It was great, wouldnt change a thing. Lots of bosses to choose from for every active guild. A++

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 7:31 pm
by spacemod
Should do these fun events more often to keep things flowing

Re: Weekend slightly overloaded.

Posted: Mon Sep 11, 2017 8:15 pm
by Afkkk
I personally was overloaded but I loved it as well; wish we can have event like this once a month I don't even mind server restart if we get more fun events . Wish the window timer was decreased

Re: Weekend slightly overloaded.

Posted: Tue Sep 12, 2017 1:13 am
by madara
I think the chaos balanced out quite well for servers with multiple clans, it gave those less fortunate clans a chance to get a kill here and there, such as myself. We have about 4-5 different people in clan but were able to obtain a fair few cool drops as of which some were less helpful than others but was good to see everyone battling every half hour. Good job to otm, maybe now more frequently with less boss spawns. Take a type of boss and make one spawn for a weekend every 3-4 weeks like a monolith in 3 weeks, 4 weeks after that emberdrakes, and so on. But wicked job keep up the good work.
Peace!
I agree with this person. Having multiple bosses spawning at the same time allowed the non-dominant clans get their fair share of loots. And for the clans that can't kill the strong legacies bosses, or Mordris, were at least killing the DL bosses. This helps them get stronger. Also, someone mentioned that legacies bosses should appear at random locations. I do like this idea, I hope its implemented in the near future.

Re: Weekend slightly overloaded.

Posted: Tue Sep 12, 2017 2:03 am
by AoifaS
Thanks for the feedback.

Myself and Design were just discussing spawn times, looks like the majority of feedback was positive but that due to the number it was a bit demanding.

We will keep it in mind for future mini events.
This event was great! No one clan could take 'll bosses. My clan definitely took the majority of bosses on the server, but thiis way, other clans had a chance.