For the last 4 years since it was introduced, the CH community believed it was within 20 levels with no penalty, with a 15% minimum damage required to get lock. Lock penalty starts at 21 levels over with +0.5% required damage per level after.
http://www.celtic-heroes.com/forum/view ... hp?t=64016
http://www.celtic-heroes.com/forum/view ... 63#p385546
http://www.celtic-heroes.com/forum/view ... =4&t=33603
Even Bitey's guide which has been reviewed and critiqued more than any other wiki site shows that's how it was:
http://www.celticheroes.info/2015/08/ta ... guide.html
For the most part, I think all of the above were true. Even if OTM admin spread some misinformation:
I would like to start dispelling some of these target lock myths.
Someone 25 levels below you will need only about 1.5 percent less damage than you to get the lock, but you will be doing more damage, so overall this won't make it harder for you to get the event kills than for that person, in fact there's a good chance you will get it more easily as you will be doing more than 1.5 percent extra damage and you will be more likely to get the lock.
Both false statements.Adding more players to the group whatever the level will always help that group get a lock, there is no way to hinder or hurt a group by adding more players.
However, now from the looks of it, Target Lock has changed to +/- 10 levels only with a minimum of 10% damage required. This means that your level 210 rogues at Mordris are screwed.
I asked OTM, and this is the response I got:
Anyone else believe this? I think OTM Design no longer has anyone from 2013 and I suspect it has been changed recently, like during the December 2016 update when we started noticing this early locks.It has always been 10% for up to 10 levels above and this has not changed.
I know during beta, and in many older forum discussions, the "10%" was never brought up, I think everyone agreed it was too low, even admin said the initial value was 20%-25%.
Rockhide used to be at least a 15-20 second battle. Now it locks instantly especially with critical skills in the picture. 10% is just too trivial.We were looking at around 20-25% initially, but this can be refined during beta with feedback from the beta players.
But it amazes me that everyone in the community has been wrong for the past 4 years. I just find that far too difficult to believe. I know OTM doesn't like to give out numbers but thousands of players can't be wrong for so long.