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Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:19 pm
by Muldar
Hey Heroes,

We've looked through the OTM concept library once again and found one that is sure to create a lot of discussion ;)

Image


Let us know what you think below!

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:22 pm
by Asterix_the_gaul
Unless we can cook jewellery, armour or weapons it's just more useless content like fishing that helps in no way with the endless camping and the frustration it causes.

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:28 pm
by Wolfenstien
Asterix_the_gaul wrote:Unless we can cook jewellery, armour or weapons it's just more useless content like fishing that helps in no way with the endless camping and the frustration it causes.

Atleast we can now eat hamburgers while camping

And we can literally have popcorn as we watch drama

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:29 pm
by Xsyklz
Looks neat but I agree that it's probably gonna go a lot less used than you would want it to. Unless you can make it more rewarding than fishing is for the time.

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:32 pm
by Kril
Maybe that's a kiln for forging crafted items! :D

(or a simple oven for half-baked servers)

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:42 pm
by MrScar
Is this a different way to ask. "Hello heroes what would you think about crafting in game?" :lol:

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 4:45 pm
by Reef
Hopefully that's a kiln for crafting not oven for cooking fish from fishing.

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 5:16 pm
by Airrius
They have obviously been working on crafting, its been hinted at a lot lately and even said directly.

My opinion, its great if done correctly. Look at the moble game izanagi first. In it crafting increases the power and stats of weapons and armor by degrees (+1,+2, etc). Each crafting has a chance of succcesding, doind nothing, failing and doing nothing and failing and shattering the item. The higher the crafted items crafted level (the +1, +2, +3, etc) the more chance it has to break. There are premium items that decrease the chance to break and ones that also guarantee crafting success. Crafting items are normal to rare drops from mobs/bosses and items gathered from the field (like hunters remains currently are).
Imo even stuff like dl or edl armor and weapons should be available to craft and increase their strength. If you break them you must complete the quest again. Idk the possability of making these quests reappear when the quest item is broke in terms of programming but if it can be done it would save more time than programming all new armors. The items used for crafting could also be the gems collected from metioric ph as well as the old rares for metioric weapons and the eldrich/runic mob drops from the tower (for higher levels of crafting). A second new item for crafting could also be easily created, scattered and then collected from the field by players. Basically crafting would cost whatever gems/drops are required, whatever number of field items, the base weapon to craft, and whatever crafting buffs you wish to use.

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 5:16 pm
by Curry30423
I swear to my damn life if u make chickens cookable I will go on rampage and ravage the game as u know it........

Re: Concept Art - Sneak Peek!

Posted: Tue Apr 25, 2017 5:19 pm
by frumentarii
"Celtic oven" not Celtic Forge, so swords made of bread it is then.