Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Use Weapons and Armour in Fashion Slots.

#1
Hi

Was wondering if you would ever consider the ability to place an owned item into your fashion slots, allowing the item replaced to take on its appearance. This is feature I have noticed on many popular MMO's and it seems to give players a lot more freedom in their look.

For instance I personally prefer DL to XDL, but obv wear XDL because it is better, I would really like to customize my character with complete freedom :)

Was also wondering if the Pict charm will ever be updated and if the dainty-hands syndrome on the Jotun charms could be fixed?? They are some of the coolest fash imo, its a shame they haven't been given much love, like other charms.

Ty. :)
Hoping for the day when the glitchy Pict and Jotun charms are updated. :D

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Re: Use Weapons and Armour in Fashion Slots.

#4
Neo wrote:I suggested that several years ago and unfortunately OTM didn't seem to even consider it. It would be great if OTM would reconsider implementing such a system.


That's because the item database structure doesn't work this way. A weapon can't be both a mainhand and a fashion item. Same with any armor piece, each item can only go to one slot, say, either the armor.head slot or the fashion head slot.

To do this means changing the base structure of the database and this is usually avoided if necessary. This is not an important enough change to warrant going through that process.
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Re: Use Weapons and Armour in Fashion Slots.

#5
Aileron wrote:That's because the item database structure doesn't work this way. A weapon can't be both a mainhand and a fashion item. Same with any armor piece, each item can only go to one slot, say, either the armor.head slot or the fashion head slot.


FWIW, this could be accomplished with a little check-box on the item (like the favorite check box) to designate it as fashion. There would be some other semantics to work through, but the concept seems workable.
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Re: Use Weapons and Armour in Fashion Slots.

#9
Muldar wrote:There is just currently no way for the system to understand an item as both fashion and armour.


I guess there would need to be two versions of the item in the database, one for equipment and one for fashion. A check box on the item to designate it as fashion would toggle which item version.
Kril - Chief Editor, The Dal Riata Enquirer
> 225 Rogue - Gwydion
< 225 Rogue - Other worlds

Relent<

Give a man a flame, you warm him for a day.
Set a man aflame, you warm him for the rest of his life.

Re: Use Weapons and Armour in Fashion Slots.

#10
Kril wrote:
Aileron wrote:That's because the item database structure doesn't work this way. A weapon can't be both a mainhand and a fashion item. Same with any armor piece, each item can only go to one slot, say, either the armor.head slot or the fashion head slot.


FWIW, this could be accomplished with a little check-box on the item (like the favorite check box) to designate it as fashion. There would be some other semantics to work through, but the concept seems workable.


Oh for sure, anything can be done. This is simply database structure that can be changed, and if done correctly, with object oriented programming, adding additional properties and methods to an object class would also be trivial. The real question is, is it worth going through this change? If I was in OTM's shoes, my answer would be no. There are more important things to do.

And besides, OTM went with the direction of fashion tokens to buy fashion. Making every available armor in game a piece of fashion means introducing hundreds of thousands of new fashion without anyone spending for tokens. That is counter-intuitive to the business interest.
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A business is more profitable if they don't gouge and piss off customers.

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