Muldar wrote: Landoril wrote:
So THIS explains the change in when the Sigil timer kicks in. I wondered what Muldar was talking about.viewtopic.php?nomobile=1&f=6&t=85266
This change is costing people Lix time (Lixes cost RL money) and make Sigils less effective (which we buy with RL cash). So it won't be "fixed" because it isn't broken. Mmmm lovely.
No unrelated. What Aileron is referring to is "Combat Mode".
Sigils work on server tick which has been that way since creation of the game (Much like every other game)
Elixirs work instantly (I'd want to do further testing on that but if it ran off tick it still would not activate until the tick most likely giving you extra time)
But are you are correct here?
The OP noticed a change to combat mode. I also noticed (and others) that at some point the combat mode seemed to last longer than it did previously and that the Sigil Timer appears not to start until Combat mode is exited. End result longer for Sigils to work.
A change to Combat mode for one purpose may have caused another unintended problem.
I don't need to remind older players that Sigils for casters previously worked while they were healing or buffing Toons who WERE in combat. A change was made that indirectly caused Sigils to stop this behaviour. So no direct change to Sigils but their in game effects changed. OTM didn't know about this at first and told forum users Sigils had not changed, correct only as far as it went.
Even if you are correct how will this be changed? When the Mob dies you should not have to wait a full Tick before you leave combat. Why not make this Client side and then have the server confirm or rollback as necessary.
Explaining why the game isn't working correctly isn't the same as confirming that the designers intend to fix it (eventually).
I don't know how your Dev work is prioritised but where I work once an issue is reported If it isn't fixed in the the current release the issue is pushed to the next release and fights for Dev hours all over again.
My point is nothing is forgotten.
Also I only mentioned Lixes because time is wasted on them while we wait longer for Sigils to work between kills.
Sorry OP for hijacking topic.
Landoril 221 Ranger
Denoril 170 Rogue
Hateril. Hat holder
Pageril...well you get the idea
Epona (The little server that could)