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Re: Letting weaker players win endgame bosses

#361
Zyz wrote:It is sad. This is a video game, not a real life competition where the winner gets a bunch of cash or a vehicle or some tangible object. We're talking virtual items.

To do something simply to prevent others from gaining is terrible sportsmanship, selfish entitlement, and those clans that engage in this should themselves be prevented from getting gear.


Thankfully i play on one of the most orderly and peaceful worlds. It does take some competition out as there are no raid boss competitions, only event and snorri really. But the stability is nice overall. No one camps to keep others from gear for the most part.

That said what world do you even play on? Because usually it all starts with competing for limited resources and often then devolves into getting these by any tactics possible. Usually people get excluded or are attempted to be excluded from bosses with gear. Then its on and devolves into stopping the other clans people from getting an upper hand and putting even more exclusion pressure on because they want to progress. Really it's a win for OTM as I bet Taranis has far lower plat usage per boss than any of these griefing worlds.

Also if you read the news that's basically how the entire planet earth functions.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Letting weaker players win endgame bosses

#364
Plus3 wrote:
Zyz wrote:It is sad. This is a video game, not a real life competition where the winner gets a bunch of cash or a vehicle or some tangible object. We're talking virtual items.

To do something simply to prevent others from gaining is terrible sportsmanship, selfish entitlement, and those clans that engage in this should themselves be prevented from getting gear.


Thankfully i play on one of the most orderly and peaceful worlds. It does take some competition out as there are no raid boss competitions, only event and snorri really. But the stability is nice overall. No one camps to keep others from gear for the most part.

That said what world do you even play on? Because usually it all starts with competing for limited resources and often then devolves into getting these by any tactics possible. Usually people get excluded or are attempted to be excluded from bosses with gear. Then its on and devolves into stopping the other clans people from getting an upper hand and putting even more exclusion pressure on because they want to progress. Really it's a win for OTM as I bet Taranis has far lower plat usage per boss than any of these griefing worlds.

Also if you read the news that's basically how the entire planet earth functions.


I'm on an android server.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Letting weaker players win endgame bosses

#365
M7mdm wrote:You need hrung at 220, pathetic.
And its not their fault for playing it wise and staying at 180s

Innercircle still kills hrung no? Your 220+ members still use hrung braces no?

Lugh
  • Vulture - Level 220 Rogue
  • Venus - Level 195 Druid


123456 wrote:a druid can out dps a ranger fairly easily in a dps build. Adrith

1234567 wrote: Hrung ring+mordy spear > necro ring+edl dagger. Furyion

limbo

Re: Letting weaker players win endgame bosses

#366
M7mdm wrote:You need hrung at 220, pathetic.
And its not their fault for playing it wise and staying at 180s

What's pathetic is that some of the best loot for level 220s comes from Hrungnir. What is pathetic is that the current loot tables and game mechanics require that we nerf our characters to be able to compete and get the gear we need. If the loot tables were fixed, and there were more level appropriate bosses we wouldn't even be having this conversation.
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Re: Letting weaker players win endgame bosses

#367
M7mdm wrote:You need hrung at 220, pathetic.
And its not their fault for playing it wise and staying at 180s


Would it be less pathetic to stop leveling and stay at 185/200/etc? Truth is each of those eg bossed drops certain gear that is awesome for certain classes. Hrung drops really good skulls and helms for casters. Mord drops nice spears and grims. Necro drops some nice stat rings and bows. Heck aggy drops the best ward rings in the game and that's a level 150 boss. That's not pathetic, that's the way the game is structured.

Maybe when you level up to a decently high level you'll understand.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Letting weaker players win endgame bosses

#368
Bitey wrote:
M7mdm wrote:You need hrung at 220, pathetic.
And its not their fault for playing it wise and staying at 180s

What's pathetic is that some of the best loot for level 220s comes from Hrungnir. What is pathetic is that the current loot tables and game mechanics require that we nerf our characters to be able to compete and get the gear we need. If the loot tables were fixed, and there were more level appropriate bosses we wouldn't even be having this conversation.


Worse bitey it encourages permanent level campers like fully decked out lvl200 toons at snorri, hrung and mord, 170 at aggy to lock. Often these are shared to camp 24/7/365. Or even worse from a noobs perspective lvl70 and 120 for the 50,100 event bosses. Target lock then helps do the exact opposite of what it was intended to do as normal players then have no hope.

+inf to the fixing loot tables maybe this can be done with gelebron.

I hate to say it but maybe a solution would be to add an instance dungeon or boss you could complete like once every three days per toon. Only the dl item color each player needs would drop to them and they would be no trade. This would allow people to progress, but not too fast, and yet stop people from using their superior firepower to prevent others progress.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Letting weaker players win endgame bosses

#370
Foool wrote:With gelebron it wont be as big of a deal because of the hard cap at 240, but these other bosses need improvements for sure. Not that it matters we cant even kill necro regularly, gelebron wont be dieing for years with the ever decreasing populace :(


I assume Gelebron would be 220 and drops would range from 200-220 in level. Hopefully the loot table would be better than aggy, hrung, mord and necro for all classes all items. At the very least please aggy should not drop the best end game gear.

Yea when hrung/mordris and necro were added they stayed up for quite awhile before being downed on any world. I'm assuming this will be true of Gelebron also.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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