I am also part of the 180 group mentioned in the OP. All removing level lock would do is discourage new players even more than it already is and ensure the largest clan on a server maintains control over every aspect of the game. Instead of changing the system, change boss spawns and drop percentages or lower the amount of drops needed to complete armor quests. To the people who say we don't level, it's to ensure we do not become undergeared later in levels. We would all be 210+ if we had the gear we need.
Badabing is a small clan of friends, we have 7 active members. Most of us multibox just to be able to kill bosses. We fought groups of fully geared Resurgence rogue alts for weeks over Snorri and Sreng before becoming the victors and gaining control of these spawns. Resurgence had solid control over these spawns for over 2 years prior. I don't doubt they still need drops, however, my clan also does.
In the time we've spent farming dl we've only gotten one druid mainhand and two druid offhands, one mage offhand, one rogue dagger and rondel, one warrior sword and shield, and one ranger bow and quiver. We have 4 rogues, 2 druids, and 3 mages to gear still in mainhands and offhands. We camp and kill placeholders 24/7, we're happy to see one 6* spawn a day, overjoyed with two per day, and it feels like christmas for three or over a day. Drop rates are abysmal for dl, it takes an eternity to get anywhere near close to being able to gear a member. End game bosses also have far too many trash drops that only result in an overfilled bank. The drop rate of decent items for end game is also extremely small.
Instead of removing level advantage and keeping the same infinite grind for drops in place just make bosses spawn more
and drop more. Bada has no intention to keep drops from any individual, we will continue to gear ourselves using our strategy until we are all fully geared and then move on to the next boss. When there's nothing to fight so hard for and everybody can be geared relatively easily there won't be a need to remove target lock. People who get gear can move forward with the questline and people without gear yet will have minimal competition.