Celtic Heroes

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Re: Letting weaker players win endgame bosses

#101
Ive confused, less than 3 years, much less.
Lets not go down to insulting one's intelligence over a slight confusion, for u, 2 years and 4 months. Ur still proving my point that u only avoid what Im saying by making so little of urself, I dont pity u, I think that the reason ur weaker depends on u only.
Last edited by Criminal on Fri Jul 03, 2015 10:14 pm, edited 1 time in total.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Letting weaker players win endgame bosses

#102
Criminal wrote:This post only makes u seem greedy isnt it? 'I'll stay low lvl until I'll get all the drops because I have higher chances as low lvl, and only then I'll lvl'. Oh well, Im lvl 205, I dont have dl sword or shield, can I go down with my lvl?



If gearing clan members is greed then I'm greedy. We can't compete against 250 active members without the gear.

Re: Letting weaker players win endgame bosses

#103
Wretched wrote:
Criminal wrote:
Wretched wrote:if everything is based on how much work we've done in game why am I not allowed to get gear? I've spent 28 months playing over 8 hours a day, leveled 4 characters over 170, camped and killed bosses all day long for 3 clans through the games history, led 2 clans, was the main record keeper for eg drops for over 5 months in the largest clan in arawn at the time, and farmed millions in gold and reinvested in my characters for event lux and lixes. I also spend 16 hours a day of camping dl while quadboxing anything that spawns and waking up at night for boss calls.

Level alone does not show how much time or effort someone has put into the game. My clan works hard, every single one of us. Why are we then subject to penalization under the guise that we haven't invested enough into our characters just because we're not 220+?

2 flaws :

1. I noticed the use of 28 months instead of 'less than 2 years' to make it sound like u did more. Well, I play longer than u and around 90% of my playtime was on the dominant clan, camping, lvling, attending to bosses and helping my clannies, not just on bosses, but on everything I can do (I believe that a good clannie isnt based just on camping, but on the way he is as a clannie and the way he donates to the clan mentally), overall, Ive done more than u, but this isnt competition between you and I.

2. 'Lvled 4 characters to 170', thats it. Lvl to 220, I dont need to say anything else.


12 months in a year, ive been playing for 3 years but took a break for college for 8 months of that time. I was in the dominant clan for id guess 16 months or so before it split, I was then chief of the remaining members. I'm not saying I'm the best in the game, I'm asking why I should be penalized for putting so much time and effort into it.

Same question we are asking why should we be penilized. Only difrence u can go level we can't unlevel and are being punished for leveling up and playing the game to the end. The lock system has no place past 170 dl bosses

Re: Letting weaker players win endgame bosses

#104
Wretched wrote:
Criminal wrote:This post only makes u seem greedy isnt it? 'I'll stay low lvl until I'll get all the drops because I have higher chances as low lvl, and only then I'll lvl'. Oh well, Im lvl 205, I dont have dl sword or shield, can I go down with my lvl?



If gearing clan members is greed then I'm greedy. We can't compete against 250 active members without the gear.

Show me a single clan with 250 active members. Dont use flawed reasoning.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Letting weaker players win endgame bosses

#105
Wretched wrote:
Criminal wrote:This post only makes u seem greedy isnt it? 'I'll stay low lvl until I'll get all the drops because I have higher chances as low lvl, and only then I'll lvl'. Oh well, Im lvl 205, I dont have dl sword or shield, can I go down with my lvl?



If gearing clan members is greed then I'm greedy. We can't compete against 250 active members without the gear.

Lock groups are always 8-8 doesn't matter how big a clan is when it comes to a lock battle

Re: Letting weaker players win endgame bosses

#106
ThyraUnited wrote:No one is saying "hey, otm. Get rid of level lock on arawn only so res can get all the things". This is an issue throughout the entire game play itself. I have been in top clans and in not top clans as well in my 3 1/2 years and 1300 levels across a number of toons. Back before the target lock, we would make groups of our highest level dps to lock bosses against other clans and whoever had the best dps got the win. Now if there are 9 of us at snorri camping, the highest level is asked to leave so one closer to the boss level can join the group. Where is the sense in that?

So what can we expect? What will we expect from the result of this? You seem to only mention numbers and not the purpose of their presence. We, the 7 individuals of Badabing, have a purpose to progress. I keep stating this over and over again. It seems as though your only purpose for '9' is to take on our innocent purpose of progression. You must understand the difficulty in a gameplay where players would restrict the length of other players' journeys. I can not express how desperately I want everyone here to see the situation as is. I only want to reach the greater height, not by pity as Criminal has mentioned but a simple understanding.
Pavillion. Arawn.

TheOath Family.

Re: Letting weaker players win endgame bosses

#107
Criminal wrote:
Wretched wrote:
Criminal wrote:This post only makes u seem greedy isnt it? 'I'll stay low lvl until I'll get all the drops because I have higher chances as low lvl, and only then I'll lvl'. Oh well, Im lvl 205, I dont have dl sword or shield, can I go down with my lvl?



If gearing clan members is greed then I'm greedy. We can't compete against 250 active members without the gear.

Show me a single clan with 250 active members. Dont use flawed reasoning.

Active we have about 80 and some are semi active while we do have 300+ members many stoped playing and im sure stuff like this has nothing to do with it :roll:

Re: Letting weaker players win endgame bosses

#108
Understanding should be done towards both sides, while it would be nicer if u had stop avoiding my points.
Hey, I wish we had 80 active members, out of the 300+ (I think) members we have, most arent even active.
Last edited by Criminal on Fri Jul 03, 2015 10:18 pm, edited 1 time in total.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Letting weaker players win endgame bosses

#109
Bigdiesel wrote:Same question we are asking why should we be penilized. Only difrence u can go level we can't unlevel and are being punished for leveling up and playing the game to the end. The lock system has no place past 170 dl bosses


Which is why i suggested what I did in my first post on this thread.

Keep target lock for clans like mine that are smaller and reform armor quests to make them faster to complete. While OTM's at it get rid of all the junk from eg that nobody uses or ever will. People will get their armor then move on to the next thing. The people who value leveling over questing will have plenty of chances because nobody needs drops.

Re: Letting weaker players win endgame bosses

#110
Wretched wrote:
Criminal wrote:
Wretched wrote:if everything is based on how much work we've done in game why am I not allowed to get gear? I've spent 28 months playing over 8 hours a day, leveled 4 characters over 170, camped and killed bosses all day long for 3 clans through the games history, led 2 clans, was the main record keeper for eg drops for over 5 months in the largest clan in arawn at the time, and farmed millions in gold and reinvested in my characters for event lux and lixes. I also spend 16 hours a day of camping dl while quadboxing anything that spawns and waking up at night for boss calls.

Level alone does not show how much time or effort someone has put into the game. My clan works hard, every single one of us. Why are we then subject to penalization under the guise that we haven't invested enough into our characters just because we're not 220+?

2 flaws :

1. I noticed the use of 28 months instead of 'less than 2 years' to make it sound like u did more. Well, I play longer than u and around 90% of my playtime was on the dominant clan, camping, lvling, attending to bosses and helping my clannies, not just on bosses, but on everything I can do (I believe that a good clannie isnt based just on camping, but on the way he is as a clannie and the way he donates to the clan mentally), overall, Ive done more than u, but this isnt competition between you and I.

2. 'Lvled 4 characters to 170', thats it. Lvl to 220, I dont need to say anything else.


12 months in a year, ive been playing for 3 years but took a break for college for 8 months of that time. I was in the dominant clan for id guess 16 months or so before it split, I was then chief of the remaining members. I'm not saying I'm the best in the game, I'm asking why I should be penalized for putting so much time and effort into it.


I cannot read this without laughing. You have 4 characters all full dl and some have mainhand and offhand. The point is not about how much effort u put in though. You can be spending the most time playing Tetris and never pass a certain level maybe because the approach is not right but it shouldn't mean someone else playing Tetris should wait for you to pass that level to be able to pass it.

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