As none of the cast times are specifically listed in skill descriptions (as far as i know), i am curious if anyone has done any controlled testing to try to determine these.
For the purposes of discussion, I included some known information to prevent the need for others to point this information out in the course of the discussion.
Known information
- Terms:
Skill cast time: The time it takes to cast a skill (I'm insulting your intelligence, I know)
Weapon delay: This is listed as "weapon speed" in the mainhand weapon description
Other known information: Some skills are instant-cast, such as quickstrike and shadowstrike (at least virtually).
Q1: Is it true that a skill's cast time interrupts auto attacks?
- If so, is this true of all skills with a cast time, or are there any known exceptions?
I know someone that is convinced that Double Attack does not interrupt any auto attacks. He says he has tested this with a timer.
- Maybe someone has already done some careful testing to try to determine this information for different skills.
As an example. . .
Sneaky Attack cast time = [Equipped Weapon Delay] + X
X = ?
The description for Sneaky Attack says it adds the dmg and delay of the equipped weapon, so clearly the cast time is at least equal to the listed weapon speed (weapon delay). But I am not sure if additional time is added.